Your favourite class to play in horde or escape. And why?

You make big assumptions about a player you have never played with, the fact that an Imago can casually botwalk past me when I have both Venom Res and Short Range resistance while I’m busy with a Grenadier and insta down me when I roll away to not be next to an enemy with only 32% resistance which won’t prevent a down from melee is apparently perfectly fine because “I don’t know how to play”? Guess what, I have no issues dodging Drone Elite melee… and the class can still tank their melee when they bleed perfectly fine.

Go bother someone else with your elitist assumptions seeing as you fail to comprehend that 50% heal from a melee/bleed kill isn’t going to do squat when as soon as the resistance from Thrill is gone everything immediately kills you before you get a chance to continue the chain which you need to move to the next enemy for and isn’t always possible or requires you leaving the range at which Thrill is active when 64% res isn’t always going to cut it or the enemy aimbots just straight up don’t care you have that much damage res and still insta down you. I have no interest in a conversation with someone who just has to come in with “Hurr hurr you don’t know how to play even though I’ve never played with you and as such have no possible way of knowing how good you actually are with melee classes or at all” because I don’t see the point in Thrill providing healing at all when it’s basically worthless outside of when you’re hitting a single enemy where it barely matters anyway. Good luck surviving when you’re getting shot by several Drone Elites or pinned down by them with no good way to get them out of their position or stun them, especially when or once you don’t have the bonuses from Thrill.

Do I know who you are? No, but based on how you chose to respond to the post it’s overwhelmingly clear that you think you’re better and cannot have people calling out bad design choices and balancing as well as game BS.

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Koty is just very passionate about Lahni/ Blademaster. He is a great player and solo’d all maps as Lahni. He’s just speaking from experience. It’s true that most people play Lahni as if it’s Cole who can withstand severe melee attacks.

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Ok but that doesn’t give them the excuse to go and tell someone they have no experience with they don’t know how to play the class. I primarily aim not to tank melee hits but avoid them, however the issues I mentioned in previous posts don’t magically go away because of however good a player may be… not to mention I never claimed to have any issue with melee attacks from enemies except for the Juvies(and freezing melee attacks but that’s a different subject so I hadn’t brought it up).

If I’m to take a point from someone I’m not going to take it by being told “Get good” from someone I don’t know at all for one of the classes that I like the most.

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Thanks for the back up Rumbly. I appreciate it. @AmicableWall421 I’m not trying to sound like an “elitist” I just see blatantly wrong information about blademaster all the time and call people out on it. Your first paragraph in your reply to me proves my point. You use the example of an imago “insta downs you” while you’re dealing with a grenedier. Thats a very basic Encounter in my opinion. If you are as good as you’re making it out to be, that kind of situation shouldn’t be of any problem to you. You keep throwing numbers around. So I guess I will too. In OP3, the absolute maximum amount of resistance lahni could have on her own in a situation was 82%(venom resist plus short range) in OP4 and OP5 the absolute max is 94% to 96% depending the if you’re playing horde (Damage resist perk 30% plus TOTH 32% plus mid range or short range for another 32%. Switch out damage resist perk for venom resist card if you’re in escape). 82% is lower than 94% or 96%. Its that simple.

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You didn’t read all of it obviously. The Grenadier was going to bleed out while there also was a bunch of other enemies nearby including a whole bunch of Leeches, was I supposed to stay there and probably die as soon as the Grenadier bled out or roll away and get shot down by the Imago aimbot?

Your point is not to rely on the Thrill healing which is fair especially given its current state but it doesn’t excuse game BS where it kills you regardless of what you do and you don’t get to benefit from the 50% heal of the passive either. And don’t tell me that doesn’t happen from dodgy AI behavior alone like where you back off from the Mulcher Scion as the stun on it is about to end but instead of it meleeing it kills you in .1 seconds(maybe a slight exaggeration but they still down you ridiculously fast regardless of resists) just before bleeding out because it started shooting… while I was supposed to be at 96% res from Venom, Short Range and Thrill. And yes, that has happened.

I could have been recording my (successful) Master solos but it wasn’t worth the hassle to do it with the Xbox DVR and subsequent editing when it goes to 10 minutes at most and I wouldn’t know which attempt succeeds anyway while the current Ironman does not force you to go back to the lobby either which makes it even more bothersome if I were to record any of it. You decide to believe what you want, but I don’t excuse BS that the game pulls on players with “skill” when I can handle a mob of Imagos by myself with proper care but a single Imago botwalking past while I’m mid roll immediately killing me is dumb.

And your initial post definitely was not grounds for a proper discussion, it was just “You’re wrong and I’m right, period.”.

You didn’t mention these “other enemies and alot of leeches”. Double melee the grenedier run to the next enemy by the time you make it to that imago the grenedier will bleed out and heal you so you can double melee the imago and just repeat that process. As for the mulcher situation, the best way to fight a scion is melee them and evade to your left underneath the scions right arm. This is a 100% success rate of not getting meleed by the scion. You just repeat that. Melee, evade under his right arm. Don’t tell me that doesnt work bc its literally the safest way to deal with a scion.

Wasn’t going to but I have a bad memory habit of rolling backwards instead of the side with meleeing Scions to avoid their hits so I tend to prefer throwing a flash or EMBAR stunning them.

And for the rest, how you described the situation is how I usually proceed with enemies to bleed them out but the Imago was being stupid and right behind the Grenadier… also doesn’t help when I want to melee a standing enemy and the game locks the lunge onto the downed enemy, which while rare happens and is beyond stupid, also usually getting me killed because then I don’t have an enemy that’s going to bleed out near me.

None of this matters because Protector > Blademaster. Not even close :eyes::eyes::eyes:

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Sarcasm or serious right now?

Outside of Venom in Escape? Lol I am biased to think so lol. Free 1-shot protection via stim and high melee damage plus bleed, all the time no questions asked. All while still needing to be just as evasive as Blademaster outside the Venom.

:wink:

Also extremely squishy against anything that shoots or hits more than once, a very situational ult that only the Breaker Mace slam can go through(which admittedly is very nice). It has its uses but better? I would likely take a Brawler instead.

I mean yeah, but the joke argument was Protector vs Blademaster. Almost can’t go wrong with Brawler, of course.

Perhaps. No doubt some people would argue “Just use the Gnasher and/or Claw build” when there’s no venom presence significant enough for Blademaster’s melee build. But why would I play the melee class for a discount Infiltrator or ranged build that can only utilize one weapon while other classes could use the Claw almost or just as well?

I’ma add another one : Striker > all melee classes, surely having Stim with each melee hit and bleed restricted to only the Breaker Mace is the best thing possible. Barring any exploits that totally don’t exist for it right now…

Yeah I’m not a fan of super-weapon-specific cards in Escape anyway, since they aren’t always available.

And, stim on hit would be absolutely fantastic if it also healed you in the process, in a similar fashion as Anchor’s Harness Energy card.

I think it does but the amount is so minimal it doesn’t really do anything to heal you. Mainly exists to take hits after you landed the first one but it only really works for the big hitters rather than Hammerbursts or Claws.

Blademaster: “I am the best melee class with bleed in the game!”
Protector: “No I am the best melee bleeder!”
unknown: “Amateurs…”
Blademaster: “What was that punk?”
Striker: “Amateurs!”

You gangsta trippin’ bro? 8 mile high?

You are 100% talking about this. By far, my second worse thing in this game


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It is based off of a meme.

They fixed this issue for Brawler by making it so you have to stop running for a split second and go for a cover slide instead for the mantle to occur(or you end up tackling into the cover). It takes a little while to get used to but would be really helpful for other melee classes if they’re not going to fix this BS prioritization of the mantle over melee(there is no reason for it to be that way), I think.

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