My playstyle usually revolves around a combination of CQC, tanking, and sniping, to cover a lot of situations. So with that in mind, my favorite classes are:
-Very versatile class that can do CQC, sniping, and anywhere in between. It has excellent survivability and team support with good use of Fear as well. Probably my #1 favorite class.
-Pretending to be a mechwarrior with the Silverback is so much fun and such a power trip. This Ult is durable and can clear an encounter or two by itself. On foot, the neutral game is still great. Cold Finish is fantastic for bypassing the downed state and thus Execution Rules, as well as the self-destruct immunity of certain enemies, all while providing nice team support for cleanups. Aggressive Armor is great for face-tanking too, wether when gunning down an Elite Drone, or getting meleed by a Scion. I loved all this before they even added the Hammer card, which now rounds out the class well with a nuke-stun Dropshot.
-The tackle and sucker-punch abilities are so unique and entertaining with this class, and going full-tank allows one to easily sustain it without much need for any weapons. If you do choose to use weapons (I usually don’t on Brawler), the ranged build of setting everything on fire and blowing it all up is underrated, especially with no Execution Rules.
-There is something particularly satisfying about popping heads in this game, and the whole point of this class is to do that in spades. I mainly only use it for Horde, where Longshots are guaranteed and with the card trinity of Longshot Handling, Critical Parade, and Explosive Headshot, I can rapid-fire nuke-snipe the entire map and wave from the safety of the base while shooting through a wall.
-The best CQC class for Horde right now in my opinion. Can more safely blast things from outside the range of getting meleed, and the full stim build can rival Brawler’s tankiness, allowing the ability to run-and-gun like no other. The Ult can then be used to get away and pull off a clutch team save, or to powerblast a high priority target. This class rivals Demolitions when it comes to boss-killing. A very well-rounded CQC class.
-Only really possible in Horde, this class is simple. Just stand there and minigun things without much care about ever dying, and near-infinite ammo.
-I don’t usually like to play Engineer, but this particular one makes it fun. Don’t have to worry much about the chore of constantly repairing, just keep building and help snipe things for Precision Repairs. The base can then sustain itself, and expand across the map in a way other Engineer classes generally can’t.
-Had to make a special shoutout for this promo class. It is still my most played Escape class just from Op 1 and 2 alone, and I personally like it better than Blademaster. Not dependent on Venom for its own melee bleed, and the constant passive stim helps keep it alive from being 1-hit-downed. The Drop Shield can save you in a pinch. I hope that this and the other promo classes get buffed in the future.