As enjoyable as it would be to make this an all out b**ch fest, i want to keep this structured and constructive so that maybe TC will take a look. So avoid juvenile behavior please.
So, list your 3 biggest issues with multiplayer and a smaller grievance if you want. Here are mine.
- Movement and Feel
After playing a game of gears 4 yesterday i admit it feels a little too floaty and that it makes sense that TC would want to make it fell weightier. But my god did they go too far. The characters are too heavy no and they feel stiff, slow, and clunky.
The characters feel… Heavy. Like they turned the gravity up, slowed everything down, and added delays when going in and out of cover and running. Now it just feels clunky and you’re constantly fighting the character just to do basic tasks.
Doing turning corner shots is nigh impossible for me as they either just stand there or turn in too tight so that I shoot into the wall (or ground) and not the guy. Rolling feels like you’re flipping drywall and just moving feels like you’re running through mud.
Say what you will about 4 being too “floaty” but id take that in a heartbeat over this ■■■■.
- Weapon tuning
I know people didnt especially like the 2 separate weapon tuning in 4 which is understandable as it divided the community. However, they should have started a new tuning from scratch instead of trying to combine core and comp from 4.
This new ungodly hybrid is even more inconsistent and less predictable than even 4 could be. For me, it seems like it switches between comp and core every spawn. Sometimes I can reliably 2 shot down with the gnasher, or down someone with a reasonable amount of shots with the lancer. Other times the gnasher feels like a pea shooter that cant do any damage beyond melee range and yet I get gibbed from what seems like a mile away. The lancer is even worse, I remember one time I put an entire mag into someone running away , didn’t miss any shots btw, and didn’t down him only to get almost insta downed by someone cross map.
Side note: they butchered the gnasher.
- Network and servers.
By now you probably seen or experienced kill cams where the person’s shot wasn’t anywhere near you yet you somehow still got killed. If this is supposed to be the server’s view of events than that is a big problem that is open to abuse.
You know what I mean: Point blanking a guy with a gnasher doing some random % damage (17% for me once), or 2 shots only doing 90 something % only to have the guy turn around and gib you from twice the range.
I remember running from a guy who was shooting me with the lancer: I managed to get into cover and turned the corner so that he couldn’t see me, but for some reason I got downed and killed behind cover. The kill cam showed me running from the guy and getting into cover but instead of turning the corner I just stand there and he is SHOOTING THE WALL BESIDE ME. His reticle wasn’t even red and I could see the bullet holes in the wall beside me.
Personally, I find that warping shots around cover in the worst. In 4 I was pretty good at baiting people to turn cover and then do a pop shot to kill them. In 5 ive lost count of how many kill cams I watched of similar situations where me and a guy where behind opposite sides of cover only to watch him turn cover, look and shoot in the opposite direction, and somehow kill me.
No amount of weapon tuning can fix a bad network. Hell, I admit 4 was inconsistent but at least it was predictable. Gears 5 however, doesn’t have the same predictability which makes its inconsistencies even more apparent. Most fights are a random crap shoot in who wins. Its not fun and can be frustrating.
- Grievance: Damage omen
The damage omen is too intrusive and blocks your view. Give us the option to use the old one or turn the intensity down.