Wish for more skill card slots

That’d make it all too easy.

GIT GUD, asking for more card slots, people really wanna make Horde easier than Coalition made it

One idea I had, was for PVE modes to have a more RPG-esque system which incorporates a points system. It may still lead to exploits though.

The best way to explain it is in relation to the current system - we can equip up to 5 skill cards up to level 6 - so this constitutes 30 individual levels, or points.

This idea enables players to equip any combination of cards up to 30 individual levels, but they are capped at up to 30 levels.

So hypothetically I could for example, opt for this combination for say, the Tactician (Keegan):

Shredder - level 6
Resupply Amplifier - level 4
Resupply Duration - level 4
Resupply Healing Module - level 6
Interrogation - level 6
Cooperation - level 4

So the above combination of cards, I have equipped 6 different cards, but some are on lower levels, but they only amount to a maximum of 30 levels.

Equally I could opt for equipping more skill cards, but I would have to compensate for this by having lower level skills which would be be capped at 30.

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Well increasing player power without increasing the available difficulty.
Yeah kinda op actually,(Mind you wouldn’t be for me but there is much better people)
If it would come with another difficulty level then yea maybe…

Good idea but would be a really complicated UI to implement. Probably too much work to accomplish. Edit: actually Fallout 76 has something like this, lol. So it is possible but TC aren’t exactly RPG experts.

Fallout 76 perk card system

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Before OP 5 I may have agreed but after I welcome the idea of having a gate lol. Honestly if your not willing to take the time to learn a class or game mode then this game is not for you at all and if “extreme gatekeeping” drives those players away then so be it lol.

Also a no on more cards slots. Horde is easy enough already with 5 cards slots, level 6 caps and perks. The game is fine with that number.

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I have also thought about a system like this and would like it, problem is that it would almost certainly lead to some characters having an overpowered combination of skills and I put it beyond tc:s abilities to manage to balance it before Gears 5 is vaulted for Gears 6.

“Overpowered” is subjective. I guarantee that if Horde 4.0 existed exactly as it does now except with no cards at all, just perks, passives, and ultimates, and the card system was proposed, someone would think it would be overpowered.

Is that not what happened when they increased the card level cap from 5 to 6?

Yes, sure it’s subjective but still. Think back on JD at launch, everyone who had played at least a few horde matches agreed he was truly overpowered. Should TC at that point just have said Oh it’s just someone thinking he is overpowered or should they (as they did after a long time) actually have listened to a crushing majority that knew JD was overpowered? Saying overpowered is subjective, while true, is under those circumstances just sophistry.

Edit: reread your comment and it occured to me that I might have misunderstood your comment and you might have misunderstood mine. When I said overpowered I meant solely overpowered/unbalanced compared to other characters or skill combinations, not overpowered in relation to the challenge in horde.

In my point of view, it’s a big no for a 6th card slot.

It will drastically change most of the classes setups eventually resulting in Horde and Escape becoming even easier than it already is (sorry I’m that guy :grin:). There’s 8 difficulties in this game and in my eyes, the last one is supposed to be extremely difficult. Allowing a 6th card will most definitely lower that difficulty.

Yes some cards are reliant on other cards, they can however also be combined over multiple classes (especially looking at Stim). That’s just the nature of how they designed it and you’ll have to judge yourselves, which kind of cards work well together as well as with which classes combined.

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Rather than a 6th card slot, i would prefer the option to save a few preset card loadouts.

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6th CARD SLOOOTH GIVE ME GIVE ME GIVE MEEEEE
Thanks

So you want a card sloth as the 6th that only sometimes works and is lazy otherwise doing nothing?

Why would it be sometimes work ?? Most classes have many good skill cards that can be combined with as 6th card but you can not use it because of card limit

There’s a joke about the typo in your post.

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Hmm that was not my intention… =) just wanna say I want 6th card sloth =)

A 6th card slot is unecessary, NOT because it wouldn’t be an improvement, but because it is within TC’s ability to modify class passives and cards. The argument is putting together certain card combinations that just go together naturally and being useless anywhere else because it could take anywhere from 3-4 cards to do it. I get it. That is the true issue.

The “Goal” was interconnectivity and teamplay, but the reality…especially with public matches is you can’t count on anyone to combo up on purpose, in fact most people are certified glory seekers and actively screw each other over. I will give one example: As Nomad, I shoot a drone with concussive boltok in it’s stun phase I rush out of cover to go execute it, putting my life in jeopardy, but knowing I will be able to make it and start a fear chain and be effective. My D-bag teammates, snipe the drone just as I get to it because they saw a kill and took it, I go down, because I am out in the open, blood red with no backup plan and it all goes down hill from there. I could name more but you get it…I hope.

The Issue, to bring it back, is that certain combinations, like Kait Shotgunner has to pack her own bleeding card in addition to 2 shotgun damaging cards AND the Stim card. That’s 4 cards! That leaves no room to spec into another combination of cards. But keep in mind the goal was to have other classes like JD razor hail to start bleed and make it easier for Kait so she wouldn’t have to pack the card herself. TC needs to simplify card choice by combining certain cards into 1 and making sure 2 card combinations can make a set. This would allow 2 combos per loadout with an additional slot to empower one over the other OR run a much needed defensive card to make sustainability in higher difficulty a thing.

Also on an unrelated note…What the heII is up with Robotics Expert? Subpar sniper, Grenade Tagger, Base line fortifications…just what the heII do they expect you to be doing and why is so many of his cards just…meh. Thanks for reading. Please Reply.

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