Yesh, I don’t know anything about the upA boost, I don’t really upA all that much, but it sounds like a broken mechanic, like that melee speed boost. Get rid of both…
I don’t wall bounce, and I am annoyed as F that raw, base movement animation speeds are being nerfed into uselessless all in the name of fighting abusing wall bouncing. I love fast, crisp movement, where I can use rolling or sliding out of the way as part of combat… we are getting there, but as long as the movement speed is far below rotational speed, movement, by definition, can’t be used effectively : if it is trivial to track someone during a slide/roll, then sliding/rolling is useless.
I don’t know what the solution is. Maybe put a little cooldown after wall cancel before you can do another SLIDE? I say Slide, not any movement… nothing wrong with sliding, cancelling, and going into a roll, and then shooting…
Trying to combat “spamming hyper bouncing” in a way which absolutely kills the thing which makes gears versus unique (crisp, fast, addictive movement options) is the biggest reason I hate on this game every chance I get. That and the stupid levels of aim assist (I play with aim assist “off” and that is what ranked Gears should be like).
If those two issues are addressed in a way that I feel they should be (yes, it’s all subjective/personal) I would, likely, very quickly fall in love with this game (like I did with gow4)