@III_Essence @T0NY_HAYABUSA
Y’all be beefin’?
lol Nah, just having a little convo. No beefing for me on the internet.
Speaking of beef, I’m actually hungry. Time to ditch the office and go get lunch. Thanks for reminding me homie.
Anytime mate
You changing nationalities now?
I agree that co-op versus AI is a great place to start. I’m not really sure what you’re talking about making the game noob friendly. The non-arcade weapons are way more hardcore than in gears 4. The weapons are much closer to the competitive tuning than core. King of the hill in gears 4 had much more noob tuning. It had aim assist, it had higher damage weapons.
If you could be more specific I may be able to address them.
We have matchmaking issues and the only new thing we’ve added is adhesion. If you’re saying that adhesion is the reason you don’t enjoy it, I understand. We will be giving players a way of disabling it.
What’s wrong with answering some posts?
Is there something specific about gears 5 other than the addition of adhesion that makes you feel this way?
Nah. Ghost just rubbing off on me
Never said there was an issue with answering posts. I want Gears to be great. It would be nice to actually have a small team to help on the forums/social media instead of just Octus really and now yourself at the moment. Some people just take things out of context here. I am sure you are aware but people will praise you know but wait until you slow down answering questions and coming on the forums. They have done the same thing to Octus who was on Gears 4 forums for a bit. Now, we don’t get much responses here on the forums and have to go to Twitter for a better chance at answers.
They already have Octus, Vectes, and Dana. Given what some are saying about the player base the a ratio of like 1:25. I think they got it covered.
I only play KOTH in versus when I do play.
( I played just enough Escalation and TDM to get ranks at launch.)
I still ONLY get matched with atrociously pinged players from that country immediately South of the United States which is the root of my Gears problems.
i.e.(Ignore the gnash for a moment) I can unload a lancer with actives into a guy standing still and get 83-99% damage while his lag catches up. Then I get chunked from a 1- shot lancer of his through cover. Killcam shows him unloading his lancer twice into me. while running full sprint. It’s like we are in 2 separate matches. Gnasher battles still end in updates/kill trades more often than not.
Anyway, I’m a noob now.
I’m leaning towards the negative but to each their own
I love how you identified the area of your problem without actually mentioning it’s name lol
You’ll catch a permanent vacation if you mention TC’s bread and butter by name in even a remotely negative light.
Sounds like when a Blizzard employee or tournament player talks about another certain geographic location. >.>
Hello Ryan,
Look, I get everyone is different, everyone likes and dislikes different things, you cannot, CANNOT make everyone happy, and thus you have an impossible job. I respect that, but, in the end, when I play a game, it’s only about what I like, right, so that is MY criteria…
Look, I believe there is a lot of good stuff in Gears 5, so I don’t hate it 100%, there are just a few elements of versus which kill it for me. I DO play it every day, but I feel no desire to move up in rank, to “get better”, and I don’t enjoy it. I enjoy playing GoW4 coop more than G5 rankes. Which means that while you retain me as a player, you completely lose me as a Store customer. And I’m sure you can access the data to see how much I spent on GoW4 store content, so you know that I’m not just blowing smoke.
To answer your questions. Let me list specific elements, and in the end I’ll put it all together why it is so negative in my opinion, for me…
- the bllinding omen. It makes it impossible to keep fighting after taking damage… It makes me so angry. I have seen good people outplay multiple others, taking damage in the process, and yet surviving in previous titles. Here, it’s impossible. Once I take any serious damage, ESPECIALLY when there is any smoke in the area, I become BLIND. Even if it’s for 1-1.5seconds, that’s an eternity in CQB… The only option is to run away, hide, until vision returns. I have won 1v1s only to be killed by another whom I could HEAR but not see, because my screen was full red.
Few examples, where the screen turned red and I completely lost my sense of what was going on around me:
- movement/sliding speed. Yes, this is subjective, but in Gears of War 4 I felt like I was moving on Ice Stakes, whereas in Gear 5 I feel like I’m running through ankle deep water… I really enjoyed trying to get better at that type of combat, it really got me excited and hyped up:
I don’t know if it’s reduced sliding speed, or added delays, or what, but movement just doesn’t feel as crisp and FUN in G5 as it did in GoW4. In 4 movement was FUN, in 5 movement is just a part of the game… And movement is a HUGE part of what makes Gears Gears…
- lancer tuning / aim assist. in one of your What’s Ups, your dev said that lancer is designed to punish people for having poor movement in poor positions. Then THIS happens:
This is insane. I had enough time to pull off the wall… that’s it… No time to jump, no time to look for any other cover, NOTHING.
I used to do something similiar to people in GoW4 using the Retro. But here, this is a loadout weapon…
- gnasher ammo count and re-load mechanism: you said you hated shot spamming, and that’s why you reduced the ammo count and increased the reload speed. BUT, this didn’t JUST affect people who do shot spamming. This also affects people who want to play and want to learn how to do gnasher combat for damage (as opposed to 1 shot gibs all the time)… And what is shot spamming? Most of the time, with good movement, it’s easy enough to avoid it… But new people , learning how to CQB, can make it LOOK like they are shot spamming, but in reality, they are TRYING and missing… Reducing the ammo count , making the reload slower, and that half-mag reload mechanism, all make it waaaaaaaaaay more difficult for beginners to survive and learn that style of combat, they are constantly reloading, jamming their gnashers, TRYING to fight, but end us getting killed all the time…
This “ohh, it increases the skill gap, forcing players to reload” is nonsense, it punishes people who play for damage and who are learning thus missing their shots, or taking on multiple enemies…
I was trying to take on few people, and I had to jump away to reload in the middle, but they didn’t, that last one just hit B immediately after missing me (what happened to punishing people who miss their gnasher shots?)
- Chainsaw. I love the chainsaw, I love using it as a measure of last resort… I HATE how you failed to account for a revup request while the gun is reloading. SO MANY TIMES I want to revup the saw while the gun is already auto-reloading, and I just jam my gun…
Yes, I can turn off auto reload, BUT this introduces a lot of other problems elsewhere, so you destroyed my ability to use the chainsaw in a lot of the cases I want to use it…
Now, big picture time.
Ryan, I am a software developer, I’ve been doing high end software for world’s largest banks for a large number of years, I know and understand the reality of software development (I smile when you talk about release and certification schedules, I know exactly what you mean).
I know there is zero change you can bring back the old omen at this point. Ain’t gonna happen, I’d feel stupid asking for that, so I understand that.
The intensity slider is a hack - it might reduce the negative impact, BUT we then lose the information which it is intended to provide us.
However. Personally, i don’t find the ICE OMEN to be bad, at all. In fact, I like it! It doesn’t blind me, I can still see around me, and I know/see how much damage I am taking:
Please give me the option to use the Ice Omen effect to show all damage, even ballistic damage, in versus.
Would it look strange to have the ice omen? Sure, BUT I am the only one using it, the only one seeing it, and it would be waaaaaaaaaaaaaaay better than the current system, AND better than just turning OFF the damage indicator completely (what your slider will become). You can even sell it as an accessibility feature, I have color vision problems which the current omen might be hitting but the ice omen isn’t affected by (and using color blind modes doesn’t make the current omen any better).
Movement - give us GoW4 sliding movement. I can’t tell you what the difference is, in your code, but come on, there IS a difference… speed, delays, etc…
lancer tuning - 30m as the starting point of damage dropoff is waaaay too long. that’s across most maps… Put in some small drop off at 10am and a larger drop off at 20m… The video I attacked shows how INSANE the lancer can be currently. There is NOTHING people can do, and lancer is NOT intended to be a “I see you, so you are dead” weapon, at ANY range (beyond the chainsaw
)
gnasher - I like no active boost… I can deal with the active = full reload, non-active = half reload. But please put 8 round back in the gnasher…
chainsaw : you have the logic already to tell the difference between a tap and a hold of the RB (to decide between reload and chainsaw outside of a reload). Just make sure you use that same logic DURING a re-load…
I don’t think that any of the above requests would require any redesign of your code (unlike asking for the old omen would), so I believe all of these would be relatively “easy” to do… and would go a looooong way to making me a happy player, who will happily pay for custom content (which I like!).
I can’t believe implementing them would make it any more difficult for interested new players to keep trying to get better in the game…
Thanks…
I don’t really care if feature X is 0,5% stronger, weaker or whatever than in Gears of War 4 or if you added this or that. Everything I care about is experience and fun. And I guess it’s easier for your team to judge what’s wrong based on my feedback.
What I really miss are intense Gnasher fights. We already had fewer in Gears 4 and they already were less intense, but in Gears 5 it’s like they are no longer part of the game. They feel slow, short, bulky and less frequent. It feels like movement and attacking gets punished while standing around and not moving is king. I guess the reason is a mixture of many issues.
A lot of good points here.
-Definitely agree with you on matchmaking, i’ve been saying this for a while… regardless of whether or not G5 was trying to appeal to new players, matching similarly skilled players together is a far better and more effective solution than dumbing the game down. I’m not sure what TC’s reservation are with something like this, but why not have the ability to set your own sliders for the matchmaking triangle they talk about? That way everone can get the experience they want.
-Omen, to be honest i just can’t say that for me this is a big factor in how i’m enjoying the game. It’s whatever. Maybe it’s worse, i don’t really know but either way is this really what’s keeping you for enjoying this game?
-With active reloads i absolutely agree that AR boost is obsolete. It was a cool mechanic in the originals but as the game evolves, we need to find out what parts do something positive for gameplay and what things hurt gameplay. Invisible advantages do not make for good gameplay, and AR should really only affect reload speed. I think AR making a gun better or worse just makes gameplay inconsistent for no good reason and also makes weapon balance that much more difficult. Just making AR for reload speed still gives that little bit of extra skill gap, without hurting other aspects of gameplay.
-Lastly i feel like CQC gameplay is just so shallow in this game. I think it could be any combination of aim assist, map design being more open and FFA shaped, lancer AND gnasher strength, slower sliding speed, faster camera pan speed, or even me playing on PC and playing against other KBM players who can track me just as fast as i can wall bounce. Either way, the end result is shallow CQC and that above all is why G5 feels empty to me.
