So we finally have explicit answers about why Gears 5 Versus is the way it is . I am watching Duchy’s video on the subject, where he goes through the back and forth tweets re that
Ryan, here is my perspective , as someone who entered the Gears Multiplayer about 2 years ago, as a COMPLETE NOOB.
I have played PvE in every Gears title; I got into GoW4 multiplayer to play with some people I enjoyed playing Horde with - they sucked me into KOTH. I had NEVER played ANY online multi player before. Ever. Any.
So I am the one you are talking about, about new people coming into the game.
Coop again AI and/or private games filled with bots are AMAZING tools to let new players learn the game mechanics. I spent a lot of time playing those, learning movement, learning the different weapons, leaning the different covers… And then I played ranked…
It was extremely frustrating and off putting to be put into games with much better opponents… It was horrible, to be honest. It made me feel like nothing but cannon fodder…
But there’s the THING: that’s a MATCHMAKING ISSUE!!! It doesn’t matter what changes you make to weapon tunings, it doesn’t matter what new features or weapons you add, there will always be people who will get and be extremely good at the game, and who will absolutely destroy new players with barely any effort!
Your changes only switch the HOW the new players will get destroyed… They might not get killed by wall bounced gnasher shots to the face, they will get killed from a distance, with aim assisted longshots, embars, claws, or active lancers, unable to get out of spawn even… You are not protecting new players - you are simply changing what it takes to become a really good/high ranked player in this game…
There will always be people who are awesome, and people who are new, and as long as your matchmaking keeps putting a Diamond with an Onyx with 2 Silvers and 1 Bronze again a team of 3 Onyx and 2 Golds, those silvers and bronzes will still get demolished, while the Diamond quits in frustration over the clueless team mates … (right, @Krylon_Blue, @mike_yaworski, etc)>?
People where were Diamond 5s in GoW4 can become Masters in G5 - they might have to focus on slightly different elements of the game, they might have to use different weapons, different strategies , but they will still become the best.
The problem is, a LOT of them, DON’T WANT TO, because they don’t like what they would have to do - it’s not what they want from the Gears experience.
But those top slots will be filled… If not by the top GoW4 players, than others, who choose to push through the gag reflex, and perfect what need to be perfected to dominate in G5. And those people will still destroy the new players without any effort.
I truly enjoyed the challenge of GoW4’s Versus. Took me a long time to get it, I got to mid Onyx, and in the end I enjoyed playing against the Onyx and Diamond players who once frustrated and disheartned me, at the start… It gave me a huge sense of satisfaction…
I was sooooooooooo looking forward to trying to get even better in G5.
But in G5, I feel zero such desire. I can see what I would have to work on to get “better” in the game, and I’m like “nah, thanks, I’m good. I’ll play GoW4 KOTH”.
So, what you are doing is basically this:
- get rid of the existing fan base, because it’s not big enough
- change the combat to focus on very different elements
- have a new set of players become the dominating players in versus
- new players will get destroyed by the top players, just with different weapons/mechanics/etc.
You cannot make weapons idiot proof so much that a new players can kill an experienced player, outside of a random accident.
So as long as your matchmaking puts beginners again experienced players, the problem you list will exist - you have just pushed away your existing core fan base, for no benefit.
And if you fix your matchmaking to focus on reducing the skill dispersion with the teams, then the standard Gears weapons and strategies and tunings will be just fine - new players won’t get killed by experienced players, AND you will keep your existing fan base.
I know others have very strong feelings about MTX and the Store. I respect that…
Personally, I have no problem playing for custom cosmetic content in a game I enjoy playing. GoW4 was such a game. And I spent a LOT of money on packs…
Gears 5 is NOT. and I’ve spent very little, with no plans to spend any more.
Your changes are basically a bet that you can attract and retain new players to the game, and that those new players will become big enough fans that they will spend enough money in the store to make up for the loss of income from the existing fan base.
GOOD LUCK!