What bugs me is what they done to the difficulty system, it used to make so much sense now it is this weird mutator thing that should of been a bonus option in the first place.
Also how restrictive are the fabricator uogrades, I only have the option to buy a lot of stuff I do not want in some classes, please tell me the weapons are relic weapons at least since there are so plain
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The upgrade system looks cool but makes me feel like I am trapped between helping my team and making my character cool, last match I did put a lot of points in fab and it payed off,
The class powers are cool but they fade so quickly while taking so long to recharge that it seems like cutting the power cool down in half while doubling Duration Would of not changed balence that much while actually make the power shine and be able to help with a tight spot or clutch play,
Class cards seem cool except for the confusing micro transaction frendly upgrade system that has no overlap between classes even for the same cards, which comes off as saying you already suck since you are a newbie so we will nerf your power levels through it does give a mild sense of progression to be fair.
The whole boss wrecking one base to be fair was always there in gears, darn brezekers, stop wrecking my barriers. It actually seemed like gow5 bosses have to work to wreck stuff at least,
I like fortifications so I am up for them getting a bluff.
Might be nice if they thrown in some new active posions, I have a few ideas, swarm which would double the amount of foes and respawn foes until half the horde is dead for a nice epic prolonged battle vs horde,
Boss rush which gives bosses every wave,
Vampire which makes foes attacks steal health letting them overheal,
Double wave which makes it throw the next wave of foes with this wave
Haste which speeds up the game by a quarter and speeds up foes by 20% to make foes 50% faster.