The netcode seems inferior to GoW 4. But there’s good news to those with low ping (nor that it wasn’t like this before…but since some love saying hight ping is better for playing…Err, no! is not that simple).
Anyway! Gears 5 reminds me of GoW 1 UE netcode: the lowest the ping the more is like hosting. This means that it’s really hard for anyone with higher ping to adapt to the lag and reacting to what you are watching on screen. No updated kills like GoW 3 and 4 even if your read was right!. You have to “think and calculate and react” assuming what’s happening or going to happen on screen, making impossible to play normaly or fair.
How I know this? Well, I stopped playing GoW UE because you just can’t beat the locals. First: most are very good hardcore GoW 1 players and won’t make enough mistakes or will just adapt to shut your gameplay down.
Second: when you see them and shoot they see you closer or in another position, also you actually never shot.
This is the same in GoW 5. Thanks to the kill cam I can see how I shot firstand started my wallbounce but got suddenly killed during the half way animation. In my opponent’s cam I never started the wallbounce or in most cases my shot never started the initial frames animation.
In short, Even you are able to find matches abroad you will need perfect team coordination and skill to beat the locals having that advantage. But once you get across a good team of locals it’s over. You must be extremely good to compensate that situation.