Pros:
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Aesthetically speaking, the game looks gorgeous for the most part. particularly in 4k/HDR.
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They got rid of the scummy, garbage, cancer enducing RNG lootbox system that was present in Gears4. And regardless of the flaws Gears5’s current loot system may have (expensive store, not enough enticing rewards in the ToD), I’m glad they’re moving away from anything lootbox related.
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The addition of the weapons is pretty cool. Sure the mace can use a bit of a nerf, but overall they add some freshness to the game.
Cons:
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Generally speaking, the SP was a small step in the right direction compared to Gears4. However, it did come with its array of flaws. Extremely poor writing. Open world acts with unnecessary/uninteresting side quests that just slowed the pace of the story and only served to add longetivity to the SP. Little to no character development for some of the characters, oftentimes leaving you scratching your head as to wtf was TC smoking (see Fahz and JD).
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Lack of maps from the start and even worst the speed at which they’re going to be adding more maps into the game. On top of that, the maps are extremely poorly designed and shows you where they want to take the game. Truly some of the worst in the franchise.
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The continuous beatdown of the gnasher by the devs. We’re used to it by now, sure, and every single time most of us adapted, but who tf though it would be funny to remove the gnasher’s active, lower its clip size and make it so that you can only reload 3 slugs at a time? Don’t get me wrong, doesn’t make much of a difference to me, still slaying sh*t left and right, but again, you see where they want to take the game.
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Aim assist/bullet magnetism. Sure, they said they’re addressing both of those things, but until then, ewww. ( No need for more clarification.)
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Server issues/Bugs/Glitches/etc… There was a ton of them. There still are a ton of them. Need I say more?
Anyways, those are some of my pros/cons. Enjoy OP.

