I can’t understand why so many people are ok with T.C. taking away the og function of the active reload. First is was with the gnasher (one of the worst decisions they could have made) and now with the other base weapons. I know they keep saying it’s to fix balance problems but that’s asinine, if actives caused balance issues wouldn’t we have noticed it in the previous 5 games?! Also how does it promote balance to keep the active on the rest of the pick up weapons? In doing this they are taking away an aspect that helped make the game unique and gave it a unique skill to have (yes using and fighting against actives are a skill set in gears, hearing someone pull off an active (they will usually say something when they do) and preparing for that is/was one of the biggest aspects of Gears mp) I feel they are making these changes to cater to those who haven’t played for as long and as such aren’t used to the subtitles the active brings which then frustrates them and makes them see the game as imbalanced. Plus I think they are trying to simplify the game to make it a more popular eSport. These changes are slowly eroding Gears into a completely different game. One that doesn’t have the uniqueness that brought the series fame and following in the beginning. I beseech those at T.C. to not try and fix what never has been broken and bring gears back to the great MP we saw in 3 and 4.
If anyone has any comments or thoughts please feel free to share