Why can't jack hack Sentinels, Palace guards and Warden

For a brief moment back in like Late OP1 - Early OP2, you could hijack Guardians with Jack in Horde. At least I think you could, I could be misremembering events from the campaign.

Was hoping to hijack a Palace Guard with either a Boom or Mace or something in the hand. I assume Palace Guards could cause too many different outcomes to test thoroughly in the time they had.

Still would love to be able to hijack all these units.

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Probably because the Palace Guard can pick up weapons. We could just wait for them to pick up a Breaker Mace, Mulcher or Boomshot and go to town in Horde . Basically you could wreck a wave with one hijacked unit and that probably goes against this balance thing everyone mentions lol.

As for Sentinals and Wardens well if we could then we could easily remove an enemy from the field by doing this which in turn makes that wave a whole lot more easier.

I would personally love to see it happen but that is my guess as to why we can’t hijack certain enemies.

I mean, we can already do this with Drone Elites and Mulchers and potentially to a lesser degree Boomshot Scions. So…

I see the point, though.

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Oh of course but I would wager a Palace Guard with a Boomshot would absolutley destroy every enemy on its own compared to an Elite Swarm Drone. Mainly because it can move much faster than scions.

I always felt like the Dr 1 salvo and tri shot are useless as a hijack

Elite claw drone, mulcher and boomshot scions do actual damage

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That DR-1 is 100% useless. It’s actually worse than the player Tri-Shot for the sake of all that is holy. The damage is complete garbage and also has dispersion like the robot is drunk. Certainly was last I tried and I doubt it’s been adjusted since.

Salvo DR-1 can at least be somewhat useful in a pinch, if nothing better is available, but its damage is also the same as that of the player Salvo. At least you got an enemy that will sponge loads of hits(except from bosses) with it and your shots don’t fly off to the moon.

The sentinels and wardens I could understand but why not palace guards? They’re not even bosses of any kind

I have played a lot of horde matches recently and I have yet to see these guys pick up weapons.

Just an oversight. I’ll fix it in a future TU.


Wait so not being able to hijack them wasn’t intentional?

Yes, I was angling the Palace Guards as a mini-boss encounter early on, and this is a remnant of that.


Hmm i didn’t consider that possibility of the palace guards being a mini boss as an afterthought.

Im fine with it but if you are going to change it could you make sure to leave their pick up ability. The Palace Guard being able to pick up any weapon is a game changer and I honestly love it.

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Jack is one-of a kind, and has some level of a Sentient AI like IRIS and was made by Baird as the Sentinels were…

Common sense would dictate that Jack’s AI outranks the Sentinels.

The Warden’s helmet is 50/50. Considering Jack’s hijack is just flooding their heads with voltage, I dunno what a contained steel toaster on their head would do against that, if not make it worse.

It’s either balancing or just an issue in the game, as Jack has so, so many of those…
But lore or common-sense type explanations don’t work here.

Yet again no lore explanations work for Gears 5. “Why do we have Blood leeches even though they were a Locust before V-Day?” “Because we needed an enemy to fill this role.” -Real Answer, paraphrased. And I believe it might be about the Scions as well, but just goes to show how little thought is put into this on TC’s side, at least from what we’ve seen.

Wasn’t it said that the Gears 5 leeches aren’t the same as those?

And seeing how Jack can take over a Sentinel in the Campaign, which I assume is only fitted with a basic AI system and not sentient(you know, like current day Earth robots, albeit perhaps slightly more sophisticated), capable of threat identification and neutralization, limited independent action when not tethered to the main control network and following orders, I would say that its AI system is inferior to Jack’s.

Which doesn’t really have relevance in Horde as I think it was more of a balancing matter, seeing as you can’t hijack any Guardians in that mode either.

Good to see we agree?

Why not.

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Would be cool for jack to hijack a warden .

A Bug I have noticed also, only recently lockers are starting to get stuck in the map again in Horde. This issue was fixed a while back, haven’t had this happen in ages and all of a sudden today each horde i have been in there has been a locker stuck in the wall unable to move it stuck in red status?

@TC_MichaelAOS are you guys aware this bug crept its way back ?

Has anyone else had this? Within the last couple of days?