Currently, my favorite support class is the tactician. Play style-wise, I tend to lean into aggressive CQC. Started as a striker main, then alllll the melee/execution classes. In most cases, any class can be played with a CQC mentality (some better than others).
If you actually read the class description it states that it’s a class that shows leadership by marking targets and blah blah blah. Anyway, I always played tactician kinda hybrid with okay results, but really needed to reevaluate my skill loadout. I kinda pride myself in “making crappy builds work” haha, so I went all in on making a TRUE support tactician.
Cards I’m running are disciplined (pretty much my only self helping card), grenade pouch (flashes 99.9% of the time), interrogation, cooperation, and recharge bounty. Interrogation helps more than “just for spotter demos” as it can help each different DPS class better prioritize targets and situations. CQC classes like BM or infiltrator will know what’s around the corner or whether to circle back around. Sluggers that are gonna spam will at least see that juicy mob versus the one shock tracker. Demos/pilots/etc will see where the groupings are for maximum effect with boomdropGLs. Snipers will pinpoint where the real threats are….
What really made it not a waste of time though is cooperation card because before I put that card in, the marks would expire before enemies were eliminated…. Which also helps incentivize the recharge bounty. As soon as I interrogate, ■■■■ melts—— if there’s engineers that are spamming sentries, it helps them too.
Everything just dies, I mean, it all dies anyways…… but when it works, it feels good— it’s just a different support in the game than most of us players are exposed to.
I will say though, it does not go very well on the harder difficulties; but on advanced, I’ll play this support class on most all the daily mods. My favorite ones are the heads up/long range gambit because it guarantees that I’m going to have constant meatshields- imagos and ■■■■ drones. It can get tricky timing the melee combos to not prestomp them and since I play with ransoms exclusively the only other tricky thing is the initial game impression. For example, I don’t perk up explosive resupply at all, and don’t like to just donate to fabricator to start. To mitigate these uncertain starts (for others) I’ll ALWAYS buy 5 barriers first thing (which helps if there’s no engie or the confusion of “where’s our barriers gonna come from”) sometimes even if there is an engie—- that’s typically so the team becomes more aware that I don’t WANT a locker (for me). Sometimes I’ll trust the engineer and deposit all, but then we usually end up with a locker for an anchor and blademaster or you get my drift.
I also drop my boom for lancer - for flushers mostly- or a claw after wave four and grab a boltok (for when I STILL have an active meat shield). I do alright, but I will admit…… running this support tactician gets little fanfare from the team and I have the lowest dps every game…. But you know what’s funny?! My kill counts are always on par, know why? A flash to meat shield does almost no damage. I get booed and “get that trash outta here/you suck/dumbassed” routinely mid/post waves from players that don’t grok what’s happening. But idc because the satisfaction/challenge of implementing all of the game mechanics and know how from being an experienced player have taught me to trust myself.
I wouldn’t recommend this way of playing a tactician to everyone though, but it has quickly become my favorite class simply due to being a breath of fresh air. I already yammered on too much, yet, I could keep making points of how much utility I afford any team make up.