Insane difficulty is where the horror’s at.
There’s nothing scary about Berserkers anymore. But Snatchers and Pouncers in close quarters? Puma pants
Tell me you didn’t feel true fear during Gears 4, Act III, “Do Not Go Gentle,” when juvies start pouring in from all directions. Especially on Inconceivable co-op, where one hit is an instakill, and juvies refuse to die.
Or worse yet, the body horror of seeing people dissolved in pods and knowing Marcus was on his way to that state. You might say “Oh, I knew he’d live,” but you didn’t know that the first time you played.
Just remember that the entire point of Gears is being badass enough and tough enough to kill anything the Locust/Swarm can throw at you (with small arms fire). The horror elements were never front and center, all that horror was just flavor and youthful naivety. We’re Gears! We make the monsters scared of us.




