Gears 2 took the franchise in a good direction. It added maps and game modes. Experimented. Gears 3, the same. Gears Judgment, albeit a little too much did as well. UE was almost a repainted CCP of Gears 1, which I didn’t mind. Gears 4 didn’t really change anything. It was played very safe, aside from some Horde changes.
So Gears 5 has what… Arcade mode, Escape, and Ultimate Abilities. How is this innovation? Arcade is fun, I’ll give it that. But hardly innovative. It’s just class based TDM. Nothing to see there. Escape is just Overrun 2.0 in reverse. Instead of fighting your way in to destroy the horde, you spawn on the horde and run away. Nothing to see there. And the intimate abilities… wow. I mean… if they were better thought out, I think it would have been better. A shield that pops up from some magical place of nowhere… no. A copy and paste of an electric blade dancer from Destiny. No. And then the throwing down of an ammo crate that again… magically appears? No. This isn’t space magic. The game is rooted in realism and boot to ■■■ combat. The ultimates should have been things that really mattered. A sonar for Baird to mark people in close proximity, regardless of line of sight. Cole should drop his gun and beat the piss out of people with some monstrous brass knuckles, full melee ultimate. Kait could get the ability to toss a very dangerous and long lasting shock grenade. JDs ultimate could be the ability to use his new metal hand as a homing missile, aim a laser with it and fire for a big ■■■ explosion. Marcus should get a pretty sick bolo with a wide reach that can draw multiple enemies in and hold them together for easier kills. You could also have some cloaking abilities, which already exist because Jack has always cloaked. You could add some others. But those are realistic ultimates. Not magic.
Also, I’ve been waiting for games to focus more on destructible environments and more cooperative multiplayer game play. Explosives should change the map permanently as it progresses. You should be able to use an explosive to destroy a wall to create new flank points to get campers. Also… why is there not a “Army of Two” style mechanic where I could run to a wall, let’s say where Hammerburst spawns on Gridlock. Then have a teammate come up and I could boost him up to the wall to create another access point. It’s not that hard. And would be really awesome.
So you’re playing around with alt fires slightly with the GL. That’s cool. But I think you should have taken it further. Which could have opened up even more mechanics. Every gun should have an alt fire. Let’s say the Gnasher could load in some less than lethal bags. And then if you’re in campaign and you get a high health enemy, when he’s weak enough, you could hit him with less than lethal and then do a sort of interrogation execution on them which could give you added information to a treasure, or collectible or something. But I think you should explore these mechanics. Because it would add a lot of layer and depth to things that already exist.
I also think that you should not be developing 3 games at once. Gears 5, Gears POP and the Gears RTS all in unison I think is too much. I think you should have gone for a more open world experience. Gears is perfect for this. Everything’s there.
Customization would be great too. Not having cookie cutter characters. Being able to build our characters would be fantastic. Everyone starts with a base character with base stats. You can add armor, but lose something. So every +1 armor you add, you lose -1 speed. Things like that. And it could show in game. Bulk up legs, chest, arms and helmet all independently. Find a good fit for yourself. And then let us customize color schemes. If you just give us the basic characters and then give us the tools to make and customize them ourselves… you don’t have to waste time and resources making new skins. We can just do it ourselves and you can focus on making actual content for the game.
Warzone. This game mode should come back. It’s a staple. But it should have a twist. Weekend only playlist. 5v5. 1 life per round. Ranks reset weekly for this playlist. And you can offer up rewards of weapon skins. Blah blah blah. So many different things. And there should be a leaderboard. A weekly incentive to play a hardcore mode. Escalation is ridiculously long and boring.
I also think you should shake up the multiplayer. No more weapon pick ups on the map. Right slot choose between lancer, retro, hammerburst, markza. Left slot Gnasher, sawed off, enforcer, flamethrower. Pistol choice between snub, gorgon or Boltok. And then any grenade. And then you would be able to pick 1 heavy weapon to bring into a game with you. Boom. Drop. Digger. Sniper. Torque bow. You would have 1 magazine of ammo for your heavy to use at your discretion of heavy. Rifle ammo would replenish on respawn or new round. Secondary ammo would be limited to the amount you came into the match with like heavy. This would eliminate a lot of bottle necks in maps, camping and spawn killing. It would also open up a lot of diversity for people to play how they want to play.
Also, the Boltok needs better handling and accuracy over all. All the other guns shoot with good precision and feel. The Boltok feels awkward to handle and doesn’t shoot like a giant revolver should. We’re soldiers, not McDonald’s workers. We should be able to handle the gun a lot better.
And finally… what’s with all the virtue signaling in this series now? No smoking. Female lead. And then cross promotions with Halo and The Terminator franchises… who are you placating to with all this nonsense?
Innovation and evolution is necessary for survival. I’m not opposed to some of the stuff you’re trying… but I think you should have thrown your whole ■■■■■ into it, because some of it just feels half ■■■■■.
Gears has so much potential. I’m wondering when you’re going to stop revamping things that have already been done and actually do something new for Gears?..