But we can have 1-5 Demolitionists or Tacticians running around with lots of explosive carnage with little to no range limit… make sense much??
Personally I think the card should have been "Shotgun or bleed kills within 5m (so 0-5m of the enemy) grant stim, thatway if you dont run reaper your not nurfed.
I’ve missed the scorcher! I don’t know why I love it, but I do.
because your human?
Every new horde map will be absolute breeze now with 5 of the same Aholes destroying everything with salvos as Keegan’s or Marcuses popping their ults one after another.
Well if TC planned ahead they added an option to diable duplicates.
I guess I’ll just see how it all goes. I’ll have to adjust my content creation heavily.
Maybe we should stop ignoring the fact that the balancing clearly isn’t as it should have been done or however you want to put that, and that TC took the claims of “more MP maps” as “We don’t want any new Escape hives and instead we’ll just recycle existing content with new modifiers/mutators that will probably not change the gameplay up significantly enough to actually matter”.
Lol I’m definitely not doing that for a mode that’s already a joke. Maybe that’ll happen to you if you join random lobbies.
If it disappears when she’s not within 5 meters, they’ve ruined her lol. Completely destroyed her
You know I won’t be joining any random lobbies mate. I’m only playing with you and the rest of the crew to avoid the sheeeyat storm that’s coming.
The only way I can see JD players being able to continue firing GL’s one after another, would be to have a Level 4 Locker full of Lancer GL’s. I know it works because I’ve tried it with COG Gear. When I pick up next Lancer GL, they either have 2-3 rocket rounds reloaded. Or might as well try the new Lancer GL bullet card.
Kait’s class definitely doesn’t have the durability to go and facehug every single enemy like Cole would be able to(although that is now also questionable, given the fact that he’ll have a harder time closing in with “only” 75% damage res with Damage Dash and Inner Fire - opposed to the previous 95% -, at least, when it comes to Horde, so he’ll survive less easily while getting shot as well). But it seems like that’s how TC wants it to play while it’s not a melee character.
Then again they haven’t even done anything to make Emile’s class stronger in melee range, not even to make the Stim not get taken off in one hit by pretty much everything, so maybe I was expecting too much.
You get me man.
I legit think they ruined Kait man. I’ll have to play with her a bit next week, but I’ve got a bad feeling about this nerf
Did you guys even get rid of Ironman…
Who even makes any of these decisions…do they even own XBOX’s???
I just had a terrible realization with a destructible Fab, leeches and juvies would probably go to town on destroying it like any other fortification.
Its crazy that they where able to do it with one card change, I really hope they change the card back really quickly, Kaits class is one of my most played.
