What's Up Gears - Operation 5: Hollow Storm - PvE Overview

But now she can’t potentially deal with flyers and kestrals. I felt that the infiltrator was one of those classes that can solo carry a team( at least I did before the change) on master matches incase randoms couldn’t perform. All range glass cannon, baby.

I feel like that’s not possible anymore with the extreme range limitations and overall killing of the long range active Overkill poke.

1 Like

I killed bags of Guardians on that Match, no problem at all when it comes to the Kestrel-side i do agree tho also Bleeding seems to go away super fast.

Infiltrator is not limited anymore - for ground units, get your stim up - use your shotgun and you’re almost god, i guess PvP players might love that new playstyle - i certainly do and im not a PvP player at all.

1 Like

Once work dies down a bit, I really would like to try the changes for myself. Thanks for the suggestions my guy!

Honestly tho, I do prefer the stim build as it feels safer. I just personally feared how the new Reaper card would proc properly, but if it feels as good as you say, I think I’ll also enjoy the changes after a bit of a playstyle adjustment from long range to cqc range. (Dat 10x)

1 Like

There’s no point
TC’s gonna TC

At least in Gears 4 it was money, they would do horde nerfs because peeps were getting too many credits from successful runs on Blood Drive

The new Class system is good but it would have been better tha we could assign a default character to a class instead of choosing one each time you want. So now we find ourselves playing the same character if we don’t have time to select another.
Also it would have been interesting to know the configuration of the active skill cards of other players.

Clock tower I’m interested to see how the more experienced players set up the fabricator. If you put it in the spawn areas you have to be so careful where it is. I had someone pull the fab forward a couple of metres and they started spawning behind us. But pulling it back means they spawn inside your set up, you can’t just fence off at the tree or statue and think they won’t spawn inside that area.

What map were you on?

I’ll try it tonight, might need to level my capacity a bit though.
I had been eyeing the change in cards.

To be fair that’s a really tough map. Even with good teams on 1-50 it’s been touch and go at times. Was easy on frenzy though. Reactor is my hardest frenzy map.

Usually it’s the set-up that goes badly. The first 10 waves are difficult but after that it isnt too bad, I’ve enjoyed playing on this map as a Fahz and JD particularly.

It does work out the teams that dont work well though, more than any other map.

1 Like

Your friend is re-up 100, eh? Hmm, seems legit.

2 Likes

He’s so OP, he’s ahead of the current OP! ><

2 Likes

After playing around 3 hours last night with the decoupled classes it isn’t terrible. Going in to tac com you can see their class name and their level I believe. My biggest gripe with this system is that you can’t set characters to classes so I will most likely just never change my character like my pvp skin has been Afro Keegan since he came out

1 Like

Fair, this one’s my mistake. I should have said that I personally didn’t find it fun to play with Clayton and the mulcher with execution rules on. But that probably stems from the fact that when I play as Clayton with my crew, we’re playing in “run around like fools and have fun” mode. Which means there’s no one around to help execute downed guys. When we’re actually playing tight and with teammwork, I run as Jack or Keegan.

I tried this briefly on an easy difficulty, and I was hoping it would scale to Master. Glad to hear that it does!

Have you played with the whole “10x damage when coming out of cloak” much? It seems like to maximize it you need a teammate to put the bleed on a boss/mini boss first (I’m assuming that at 10x she can pretty much take any other character out even if they’re not already bleeding).

So you’re saying the fact that Infiltrator gets stim for shotgun kills now, rather than executions, you can run out into the fray shotgunning enemies up close (to get the bleed and blood resonance damage) and each kill will restore enough stim that you’ll be in good health?

I think it shows the class symbol anyway and since it’s the Ult symbol, it’s ingrained on my brain.
Seeing the level helps you know when someone’s slid into a game that you said “18+” for too.

1 Like

Thats what i think aswell.

The percentage for reup 40 achievement is super low. That person is always doing like speed runs all the time used to with marcus.

Tbh the xp you get even for a speed run is pretty crap.

If you notice even has boost? Whats the point lol

Or it could be the maxed reup TC are allowing at the moment which could be 40 or 50 but there is no letter underneath or symbol which is why it seems strange.

That is ReUp 50, level 100, not ReUp 100. And if you’re asking what’s the point of boost even after you get max ReUp, it also gives you double class XP (helps with the new level 20 cap) and gives you double stars for your daily tour of duty objectives.

3 Likes

Oh wait, I CAN use Gary in Escape! Let’s make some Gary Wallpapers! :crazy_face:

1 Like

Uhh I appreciate this

1 Like