5m in this game might as well be melee range for all intents and purposes - closer than you want to be to enemies unless you’re a melee class, have no other option and/or are certain you can kill the enemy or take a hit before it kills you. And also renders the Overkill almost devoid of purpose because within 5m you can hardly miss any pellets even with the Gnasher so why would you need a lower damage output(relative to Gnasher bleed), more accurate shotgun?
Somehow, I knew you’d be the first 
Maybe 5m is too short, maybe not. All we have to go off of right now is these maps being produced by the community based on a comment from Michael in the dev stream about the length of a single map.
We are also banking on TC programming 5m to match our expectations of 5m, which may or may not happen, given their track record when it comes to updates.
Regardless, I still stand by my statement that bleeding with a shotgun, a notorious short-range weapon, from halfway across the map doesn’t make sense.
I know you’re probably exagerating the “half-way across the map” range of the Overkill, but the range is considerably less. 
I couldn’t give you a precise answer as to the maximum range, but I reckon based on GCE’s map amove, the maximum range is around 15 metres, and even then the longer the range, the more damage drop-off there is. Anything outside of the range literally does no damage.
I think the key to Kait’s damage output, is Blood Resonance. First shot applies bleed, and follow-up shots do the damage. A reduction in Blood Resonance would have made sense. It’s up to 160% at the moment.
I wasn’t shooting enemies from halfway across the map like a Fahz player using the Overkill unless it was a tiny map like Abyss or Overload so your exaggeration does not support your claims, I find.
10m range is acceptable, at least. But to claim the Overkill hit enemies halfway across the map like a Longshot in Fahz’ hands or a Markza for Paduk is bollocks and not factually accurate. I reckon I was at most hitting enemies at a 15m range or the damage dropoff and missing pellets would make ot such that I’d basically be better off just not shooting them or take them out in cloak.
They say my reputation precedes me, whether for better or for worse.
It is for the melee of snipers and elite enemies.
They seem to suction onto where you’re stood.
I think 12m is a better position, if they insist on a range for bleed.
Of course it is not factually accurate. I was hyperbolizing. Sheesh.
^^ See, he gets it…
And yes, @Bleeding_Pepper, you are spot on about Blood Resonance. But the first shot (FROM A SUPER LONG DISTANCE AWAY, AMIRITE @AmicableWall421?!) that bleeds the enemy alone can be OP on Master, because it can keep a Kestral, for instance, from regaining all of it’s health back. But then, the Blood Resonance that amplifies everything is super OP for each shot after that.
Perhaps you’re right, and they tweaked the wrong card 
I just checked, I’ve not played a single minute of Kait in horde. The 43 minutes I have logged as her were my son playing. 15 days of horde logged, I guess I don’t care about her bleed either 
Only just beaten by 1hr as Paduk, 49m as cole. I have 2 minutes on Lahni and 2m on Mac which I guess was when I got thrown into a lobby after a duplicate change or they would have no play time.
On the Foundation map above using Kait and an overkill from the “welding” position the overkill probably got a maximum range of about 20-25m,
Doing no damage to enemies at “fountains” and just entering the “pistons” area. about 25m+
Starting to hit enemies just as they move past that first piece of cover in “pistons” area from “fountains”. thats when it hits a few pellets and start to creep bleed damage, somewhere between 20-25m.
So yeah, I would say 10-15m bleed start would be fairer.
Also the Overkill being longer range is good - its a massive trope that shotguns have no range in video games, the overkill bucking the trend is good.
Heavy shotguns seem to be the ones with the longer range. The Overkill is a heavy shotgun. Even GTA has a heavy shotgun, which also seems to have longer mid-range. I don’t know about the Fortnite one, even though that came up on Google.
No, not catching hell, but 5m bleed is largely pointless on high diff levels, regardless if that range makes sense or not because of the nature of the weapon it is attached to…
It will save you a couole of rounds when shooting rejects… Thats about it…
Btw, everyone caught the new passive’s side atep of blood ressonance, right? It is only the FIRST shot which is 10x, so no blood resonance multiplier… Unless someone else makes the enemy blees, of course…
I suspect this is going to drasticaly reduce the number of people playing this class…
Show me where I never said that I knew you were exaggerating on purpose but that I didn’t see how it supported your argument?
I think it could work to shotgun bleed and go cloak after, then shoot bleeding enemy with 10x times and resonance together.
The only way 5m will be fine is if you find a Jack willing to perma attach. I did it once for a kait on forge. Most boring hour of my life. I was trying to find an elastic band for my trigger.
Yeah, but if we are thinking boss situation that means you gotta get to within 5m without cloak and without getting shot…
Speaking of distance cards, Clays stun. Sometimes I can get right near a Matriarch and perma stun him firing every 3 seconds with a salvo. He does the little dance like they used to when set on fire in previous gears. Now today I sat on him with a salvo and ended up chasing him round the map as it didn’t stun at all. Anyone else have this with bosses?
I imagine you want me to say, “no you didn’t” and then you would quote yourself here:
… and then you will feel justified, right?
I know I’m not the first person to tell you this, but I’ll say it again… you take things way too seriously on this forum.
Your tone on your initial response was very high and mighty, especially after 1) I admitted it was going to be an unpopular opinion, 2) it was clear I was exaggerating the distance of the Overkill, and 3) you acknowledged that exaggeration.
Your tone in MANY of your responses on this forum is what garners you the negative attention that I can only assume at this point you thrive on.
A much simpler, yet less hostile response to my post, while still making your point could have gone something like this:
"I know you’re probably exagerating the “half-way across the map” range of the Overkill, but the range is considerably less. 
I couldn’t give you a precise answer as to the maximum range, but I reckon based on GCE’s map amove, the maximum range is around 15 metres, and even then the longer the range, the more damage drop-off there is. Anything outside of the range literally does no damage."
Oh, wait… sorry… that’s a direct quote from @Bleeding_Pepper. Imagine that?
I know you’ll respond to this post, because you just can’t help yourself, but I’m done talking about this with you.
P.S. Stop being so publicly thirsty for TC Sera. It’s creepy.
Lots of interpretation, if you have an issue with me you should be up front about it. Nevermind, you were and are looking for a hostile reaction so you can report it for being inappropriate.
How about : Some opinions are better kept to oneself? I don’t creep on your posts to have something to attack another user with. Maybe I should be the one done with you because you’re actually the one acting up because you’re interpreting things how they suit your views.
Gabe is gonna be the new cog gear for me.
Dude is my favorite character rn.
I donno, I empited a whole salvo into a Kestrel which was mostly overhead, and it did nothing…
Re Matriarch, I find the stun highly unreliable, regardless if it’s Clayton or Lizzy’s dropshot…
I think the found the stun to work too well for their liking and they fracked with it behind the scenes, on an enemy-by-enemy basis…
@Lambent_Lail @AmicableWall421 - I like you both, can we just get you guys to agree to disagree on this one issue and go back to directing the “negative energy” at TC
???