What's Up Gears - Aug 20th

Big thumbs down

Good, time to stop sharing his ultimate now.

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Looks like a substantial nerf for Cole. Disappointing, but more incentive to get his cards to lvl 6 to be closer to his previous state. Excited about the huge buff for Mac. I was already doing alright with him in his current state. He’s gonna be tearing it up now. Plus his best cards are the easiest to max, since they’re mostly green. I don’t think the Clayton nerf will matter so long as he’s using a chaingun, which is what I use anyway with that perk.

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Yeah I thought it was live today as well. crippling depression ensues

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Did they fix the medal for Paduk using his Fear card already? I haven’t played as him in a week and I don’t see it updated.

Nope. Fix is coming next Tuesday, which is what these patch notes are for.

Very not happy with the nerfs to Marcus, Clayton and Fahz especially Cole. Isn’t the whole point of level 6 cards supposed to be a big upgrade? Now it feels very small with all of these constant changes and it’s bad enough it’s still a RNG nightmare to get the cards we want in Horde/Escape. Don’t know how I feel about the change with Paduk’s ultimate cooldown being replaced

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Reduced ultimate cooldown multiplier per hit on Clayton’s Heavy Charger card from 0.0017 to 0.0014. (Level 6)

Why?

If user locks all slots and sets starting wave to anything above wave 1, horde match will fail on wave 0 upon loading in

WHY?

Heh. But you’re right, he’ll probably still be able to keep his Ult running the entire match.

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Is/was there some exploit that I’m unaware of that causes this to be needed? This is a very weird thing to add in.

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That’s a bug we fixed, but the way it’s written here makes it look like a change. Sorry for the confusion.

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the boost to Personal Performance Rank gain is a welcome addition. it would be nice to know the split though

Why no bastion fix?

@TC_Sera @TC_MichaelAOS This is easily the most important fix going forward, AI’s not doing what they’re supposed to isn’t just bad because it decreases challenge for players, but also because it hurts the image of the company that created it :rage:

I have some thoughts about the general balancing and such but realistically nothing is as important as this is, this was my #1 most expected fix in this patch.

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It has to be a typo. If you look at the TDM total possible is only 1k now look at entry fees. Win and round bonuses have to be in there or it just won’t work. I hope this is a typo. No way TC could over look something like that, or your fee is refunded with win. Than that opens the door to even if you max out on losing effort your losing way to much at higher tiers. Starting at onyx 1500 entry. Max points are 1000. You max out and lose the game your losing 500 gp? Something is Missing here.

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Hey @Thee_Bluejay, we are working on this one, but it didn’t make it in time for this patch.

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Understood :pensive:

sorry to bother you mate, but its been one of my biggest gripes since OP4 began (about a month ago), anyways have a nice day :smile_cat:

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Take a look at calculations for tdm max points and entry fees. Am I missing something or is there a typo? Doesn’t add up from Onyx and above.

I’m actually more worried now that players are going to be toxic and force themselves through the nerf. Trying to get more damage and kills.

I appreciate the nerf but I think it’s the wrong way to go about it, I would rather have seen his damage resistance during his Ult taken off and maybe a slight nerf to his Dug In card.

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So the slide speed is at 600 now?
Perfect.
Goodbye PVP, has been a pleasure (in GOW4).

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1537114298121 Stop calling for more ■■■■■■■ nerfs for christ sake

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Marcus situation had to be addressed at some point or another, easily the most toxic character since Gears 5 was released, basically kill hogging everything and saying “skip” at the end of every round (like they own the place lol).

The changes here though are sorta questionable because all it means is that Marcus player’s are further incentivized to being toxic, although it probably makes having your Ult as Marcus all game long much less feasible the simple reality is that its still definitely doable. Probably should’ve just made it so Marcus Ult automatically ends at end of wave or something idk.

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I think Fahz in unbalanced now, his x-ray skill card should be buffed in return for compensating that nerf.

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