What’s Up - June 18 2020

Guys guys… don’t worry,just be patient,no need to be upset… just… go play some other fun games like… this new one just released…called The Last of Us 2.

Sure, I will. :slight_smile:

You got me at the first half, total pass for me. I guess I will stick with the former then. :smile:

That’s a boring game

I know that’s my opinion but I would pick 5 over TLOU2 in a heartbeat

The truth is Gears 5 Horde is no fun anymore. Weapons for Kait and JD are weakened severely; shooting cannot even hurt. The only improvement has weakened all characters’ skill cards. Horde is PvE and not PVP, so why decrease so bad? I jump to gears from Destiny. For Gears 5 Horde, I try 20 times, and it will be only 1/20 times I can finish a PvE! For the game Destiny PvE events, play 20 times it will have 19/20 finished. Destiny focuses more on weapons and improves player interest. Gears 5 degrade skill cards worst ever and make users less interested. That has shown in Destiny gamers try Gears 5 and give up.
So don’t you do some statistics on how many gamers are playing and need improvement? I play PvE, and a lot of people do and give up Kait about 18/20 with the Horde. That includes me because the weapons are weakened so severely that the Gnasher shotgun has no bleeding effect weaken at all!
Also, Gears 5 has so many bugs compared to gears 4. Weapons in Destiny are weakened and just for PVP and still have the power for PvE! Gears 5 never improve or keep but weaken almost every character.
Also, there are still a lot of bugs! If you use the Xbox elite with chatpad typing text, you will find out! Developers for gears 5 should improve players’ interest instead of downgrade every players’ skill card.
Yes, may be you do focus more on PVP. Don’t you think it should be both? Most games with Xbox rated 5 stars are by PvE players. I rated it 5 stars before, but now, I would say worst Gears game ever.
I did buy boost once willingly, but now I might have to think 100 times! It might be better to change my interest in Gears 5!

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Actually I’m not the one who said that. You are^

I was simply referring to the point you made above which I’m sure is also not grounded in any real statistical merit.

But I’m glad you’re at least noticing what constitutes a responsible argument now.

Er no you said…

“Also, you attribute the reason people don’t pick up the game to the exact reason that most people DO pick up the game which is for the close quarter combat”

So again how do you know the reason why and it’s anymore significant than my reasons why people don’t play. Oh yeah you don’t and you did the exact same thing you accused me of :laughing:

I know exactly what I said, you seem to be the one who doesn’t realize what you said:

This implies 2 things:

  1. New players don’t stick around because they don’t enjoy the close quarters combat brought about by the gnasher

  2. Everyone who does play uses the gnasher almost exclusively

Let’s ignore that the first point is simply not certain, there’s likely a plethora of reasons why new players leave, but no-one can know for sure without asking all of them. Let’s also ignore that the second point is also statically inaccurate unless there is comprehensive data you are referring to with your claim of 90% of the kills being from the gnasher.

So ignoring that your argument has no evidence to substantiate it, I then tried to point out another flaw with it, that it is circular:

And this is when I said, "you attribute the reason people don’t pick up the game to the exact reason that most people DO pick up the game which is for the close quarter combat.” I think my wording confused you, what I should have said was, "you attribute the reason people don’t keep playing the game to the exact reason that most people DO keep playing the game which is for the close quarter combat.”

If no-one is playing this game because all the kills are with the gnasher (close quarters), then how is it that everyone who does play, uses it 90% of the time? You see, you’re taking the thing that makes it popular and saying it’s the problem.

All I was doing was trying to get you to see the absurdness of your argument and to point out that it’s not responsible to make sweeping generalizations without any legit data to back it up.

I hate pvp and this ***** gnasher and slice hollyday on ice it s ridiculous …
But i hope this changes are only for pvp and not for all the game pvp and pve …:crossed_fingers:

It’s not supposed to it’s literally and mechanic in a video game. I agree though, we need an explanation for it to make sense. like what if the lancer after shooting so many time it then builds enough memetic energy they in the gun. Once u active it transfer that energy in the billets, giving our actives.

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unfortunately i think they did this because the player base is already low. by having too many game modes it splits everyone up too much which makes it harder to find matches and such. just my though as to why they did it.

To be fair TC needs to stop trying to shove Escalation down our throats. I dont believe AT ALL that Guardian had a lower player base than Escalation. Most people didnt like it in 4 and TC some how made the mode even more boring with 5

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i agree with you on that. im honestly for swapping them out but having them both as well as dodge ball could cause problems in my opinion.

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Oh I agree about the population problem but keeping Escalation isnt really doing anything except bumping up KoTH and TDM numbers. I doubt Escalation got a huge bump in players after the removal of Guardian. I know a handful of people that just completely stopped playing because they removed Guardian. Ive barely played since they removed Guardian

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Im all for removing active damage. i never thought it made sense or should be in the game and i played since 08. we had an unwritten rule of " no actives " back then and honestly would consider someone bad if they relied on it. so to me, that tells me other people didn’t like it either… I believe actives for every weapon should only reward you by giving you a faster reload over your opponent who didn’t catch it which is why putting it at the front makes sense to me. I felt this way back than and still do.

Oh yea definitely, like i said if they swapped escalation for guardian i would be happy cause i would have more than 2 game modes i actually like. but considering escalation is what i wanna call “their baby” (because they came up with it), i don’t think it will happen.

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Escalation IMO is probably the best versus mode made in many many years, not just for Gears but in general. Escalation gets no credit for how unique and brilliant some of its decisions are, if they had Escalation in say Halo it would be huge I bet, but because Escalation’s role is sorta taken by a much more popular gametype (KOTH) it just isn’t played nowhere near enough for it to deserve being the defacto competitive playlist in GOW5.

Escalation is in a weird spot, I wonder if they’ll bring it back in GOW6. They could try to do a KOTH/Escalation merger but doubt that would work either.

Also TC removing playlists due to low population is kinda what they 're supposed to do, I mean what’s the point of a playlist? for people to play! So if very few people are playing it then it sorta defeats the purpose of it being there in the first place. I love guardian as much as the next dude, been playing it since GOW2, but their justification is fair.

One also can’t leave out how great Gridiron has been, its basically a better execution :slightly_smiling_face:

I completely disagree with you on Escalation. I think Gears 5 version is butt cheeks. 4’s version was better IMO.

Im not disagreeing with you about removing playlist due to low population. But like I said I dont believe theres any way Guardian had a lower population than Escalation.

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The people who love it the most are the few who get paid to play the game so they aren’t going to bite the hand that feeds them. Either way i’m not a fan of Escalation.

Capture the Leader was my favorite versus mode and has yet to return. It made the second most sense in a war based game.

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They have to keep escalation in Ranked due to it being the “competitive playllist” in GOW5, whereas Guardian doesn’t really have as essential of a need in GOW5.

I also find it funny how different opinions of Escalation in GOW5 are, as I never really got into it, because as I said KOTH took its lunch :joy:

Gridiron I’m confident will probably stay for the entirety of GOW5’s lifespan and will be in GOW6 from launch too, the reason its been so successful is that execution was sorta already unpopular (hasn’t been popular since TDM was introduced in GOW3 IIRC) so the only other mode that would probably share the same playerbase was easy to snatch from it, I think Escalation is just in such a crossroads because almost all the people that would (presumably) play it play KOTH so I doubt it’ll ever be popular in Gears without some serious changes (either them putting them both in the same playlist, or just thoughtfully merging the two into one Frankenstein type monster)

I also think that Escalation is really hurt by the fact its extremely team oriented, so you pretty much have to run 4/5 stacks or risk your teammates screwing you over (this is true to a certain extent for Guardian as well, but that mode is much much simpler and because of limitless respawns for 4 out of 5 teammates more margin of error allowed)

Thank you gears gods now just fix youre god awful point ranking system