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What’s Up - February 13th 2020 / Current MPXP Tuning

https://www.gears5.com/whatsup-feb13-2020/

FEB 13, 2020

WHAT’S UP – FEBRUARY 13TH 2020

Welcome to the new What’s Up, our weekly blog where we’ll recap everything that’s happened in the past week and talk a little about future developments. In What’s Up this week:

  • TU 4.1 Patch Notes
  • Multiplayer XP Tuning Update
  • New Gnasher Tuning
  • Valentine’s Event Now Live
  • New Versus Tour Medals

TITLE UPDATE 4.1

Title Update 4.1 is the first hotfix of Gears 5, a new approach we’re embracing at The Coalition to allow us to be more nimble and reactive to the most impactful issues in the game.

These hotfixes fall out of the schedule of any usual TU drops and instead focus on targeted updates for the issues that matter most to you. Our goal with this approach is not only to make us better at reacting to issues as they emerge, but also giving us the chance to deliver smaller features or key changes faster than we could before.

Our first hotfix is currently in Certification with a non-final but expected release date of Tuesday, February 18th. This hotfix TU focuses on some key PVE issues that emerged since our last TU, as well as delivering some gameplay improvements to PVP. Here’s the full patch notes for TU 4.1:

GAMEPLAY

  • Players can no longer gain the momentum-based speed boost after using melee
  • Updated the Gnasher weapon switching animation to be in a fire-ready state 4 frames earlier. Shots previously fired in this 4 frame window would be drawn from the left shoulder, causing the shot to land wide in rare circumstances.
  • Fixed an issue that caused enemy AI in Horde and Escape to kill DBNO players faster than intended
  • Fixed an issue that could cause players to be in a broken state after being rescued from an AI struggle

HEROES AND VILLAINS

  • Lizzie’s Ultimate Ability will no longer cause disconnects or crashes from the game under certain conditions
  • Lizzie’s Explosive Munitions Skill Card will correctly cause splash damage when killing enemies in defense mode
  • Baird’s Bloody Support Skill Card no longer applies to enemies taking damage from barriers

USER EXPERIENCE

  • Addressed sporadic hitching occurring in menus, map builder and joining custom games

We have another hotfix, TU 4.2, in the works . As we get closer to the date, we’ll give you more info and what to expect.

MULTIPLAYER XP UPDATE

On Tuesday, we released an update to Multiplayer XP that aimed to deliver a more consistent higher-rate XP earning experience for the majority of players.

As part of that update, we removed the difficulty multiplier curve for PVE difficulties in lieu of a flat doubled XP earn rate for all difficulties. As of this morning. we have decided to restore the difficulty multiplier to PVE following yesterday’s deployment.

To achieve our goal of improving the MPXP across the lower difficulties (most PVE matches are Elite or Lower) while retaining the best MPXP returns at the highest end of PVE play, we have returned the difficulty multiplier curve with upped rates across all difficulties except Master.

To account for the return of the difficulty curve for PVE players, we have also further upped the MPXP rate for Versus to triple its original rate (up from double the original rate with Tuesday’s deployment).

For full details on today’s second round of MPXP changes, read our blog here.

GNASHER CHANGES

Earlier this week, we made further changes to the Gnasher tuning as part of our ongoing revisions to the mechanics of Gears 5 (which began with our movement update in Operation 2).

The goal of these changes was to bring more time, depth and strategy to close range fights, and act as an effective counter to Gnasher players that thoughtlessly charge an opponent – a step that complements some of the recent movement changes.

You can get the full details and developer insight into the changes here.

THIS WEEK IN GEARS 5

In case you missed it, This Week in Gears 5 tee-d up the next 7 days with a look ahead at everything going on in the world of Gears 5. This week included:

  • Valentine’s Week Events!
  • Free Boost Weekend
  • New Versus Event Tour Medals added
  • Weekly Store refresh

For full information on all these events and updates, you can read the full article here.

SIGNING OFF

That’s all from What’s Up this week. We’re excited to get some key fixes and improvements out the door next week with more to come across our next hotfix and the arrival of Operation 3.

As we get closer to Operation 3, we’ll have plenty more to talk about on top of our hotfixes – not just in terms of the new great things to look forward to, but showing you even more of the ways your feedback is informing the future of Gears 5.

If you’re looking to join us for our usual stream, don’t forget this week we’ll be live on Friday rather than our usual Thursday at 3pm PT. See you then.

TC, out.

UPDATE: FEBRUARY 13TH 2020

On Tuesday, we released an update to Multiplayer XP that aimed to deliver a more consistent higher-rate XP earning experience for the majority of players.

As part of that update, we removed the difficulty multiplier curve for PVE difficulties in lieu of a flat doubled XP earn rate for all difficulties. While we aimed to deliver a consistent XP rate for all players, we understand that – for many high level PVE players who reached out to us yesterday – MPXP is a key reason to chase higher level difficulty completions.

As of this morning. we have decided to restore the difficulty multiplier to PVE following yesterday’s deployment.

To achieve our goal of improving the MPXP across the lower difficulties (most PVE matches are Elite or Lower) while retaining the best MPXP returns at the highest end of PVE play, we have returned the difficulty multiplier curve with upped rates across all difficulties except Master.

With this change, Master will still deliver the best XP rates at the same amount prior to Tuesday’s change, but all other modes have received a significant bump in their XP multiplier to bring up the average PVE MPXP earn rates.

To account for the return of the difficulty curve for PVE players, we have also further upped the MPXP rate for Versus to triple it’s original rate (up from double the original rate with Tuesday’s deployment).

Current MPXP Tuning – February 13th

  • Base MPXP for time played has been tripled for PVP modes
  • PVE Difficulty Multiplier restored and returned
    • Beginner: Was 1x, now 2x
    • Intermediate: Was 1.25x, now 2.25x
    • Experienced: Was 1.5x, now 2.5x
    • Advanced: Was 1.75x, now 3x
    • Elite: Was 2x, now 3.5x
    • Insane: Was 3x, now 4x
    • Inconceivable: Was 4x, now 4.5x
    • Master: Remains at 5x

Please note that these XP rates will not be reflected in the Matchmaking UI for either Horde or Escape. We’ll be updating those values in the UI to reflect these new rates via a future Title Update.

5 Likes

So does this answer all the questions about whether Baird’s barrier bleeding was intentional?

Also good to see the PvE enemy bug and Lizzie crashing/disconnecting fixed.

I almost can’t wait to get back in health to try these updates now!!!

Question. -IT looks like there still will not be a multiplier on Master difficulty. Why? That kills all incentive to play Master.

upped rates across all difficulties except Master.

I’m pretty sure only this part of the statement applies while Master still retains the highest base XP gains of all difficulties. Though I’m not sure why everything but Master got an increase. Should’ve been for all but meh.

The end of the OP lists the multipliers. The Masters difficulty multiplier is the highest at 5x. The incentive is the same as it had been, it provides the most experience.

Also, increased difficulty is still incentivized by more character XP and increased odds of higher rarity skill card drops.

1 Like

Great What’s Up. TU 4.1 looks to fixes some key issues and make some nice improvements, and the response to the XP changes was on point. These new XP rates should now please everyone.

Good stuff.

7 Likes

Thank you to everyone who pushed to get the xp back,truthfully I was going to leave gears 5 now I don’t need to,Thanks TC for working hard to get back the xp better This will help .a lot for me struggling to get my rank up on horde😍

2 Likes

I’m going to go with yes, and no.

While it certainly reflects the fact that it was not intentional to have in the game as a permanent stay-

It does not reflect that it was not intentional in the first place, although that may be unlikely.

What I see as very likely is the possibility that upon discovering the interaction, they opted to leave it in the game until close to OP3 (As we are now) in order to boost the characters desirability.

I have said this many times- Developers often leave op stuff in a game in order to promote the op thing/boost sells.

I think that is what we saw here with the bleeding barriers being in for ~2 months.

Bring on the op OP3 characters! Can’t wait to see what they do after the bleeding barriers lol

2 Likes

Noooooo they fixed Baird’s fun az skill, even though it made your teammates sit at base lol.

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Anyone is experiencing heavy frame drops on their end? Eversince the update the game has been acting up to the point where post game stats aren’t loading…

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Current MPXP Tuning – February 13th

  • Base MPXP for time played has been tripled for PVP modes
  • PVE Difficulty Multiplier restored and returned
    • Beginner: Was 1x, now 2x
    • Intermediate: Was 1.25x, now 2.25x
    • Experienced: Was 1.5x, now 2.5x
    • Advanced: Was 1.75x, now 3x
    • Elite: Was 2x, now 3.5x
    • Insane: Was 3x, now 4x
    • Inconceivable: Was 4x, now 4.5x
    • Master: Remains at 5x

So that’s better than before then?

2 Likes

Why not

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“To achieve our goal of improving the MPXP across the lower difficulties (most PVE matches are Elite or Lower) while retaining the best MPXP returns at the highest end of PVE play, we have returned the difficulty multiplier curve with upped rates across all difficulties except Master.”

Just want to be absolutely clear about what I’m reading in this quoted paragraph.

Does this mean that all XP rates from Beginner through to Inconceivable will receive a slight increase compared to what it was before Tuesday’s changes (the mention on “upped rates”)? This means that Master difficulty is just returned to what it was, is that correct?

EDIT:

Nevermind, I found the answer in the blog post. It makes sense now.

3 Likes

Seems good to me, do you see a problem with it?

1 Like

Nope, seems fairer all round.

2 Likes

Agreed, they even went beyond their first boost to versus at 2x to 3x.

Undoubtedly this will decrease the character/OP pack buy pressure.

Surprised to see such a consumer friendly move.

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Other than the normal sponging and lagging, I think The gnasher feels a lot better thank you TC!

And me but you never know what’s happening behind the scenes
I feel like they need to be more consumer friendly to keep what consumers they’ve got left.

1 Like