An offhand comment came up about everyone going for “the big kills” instead of teamwork but replying there felt like it was straying a bit too much from the original topic (and exceeding TL; DR size).
Speaking personally, I don’t choose targets for glory hogging/damage scoreboard bragging rights. It’s a function of trying to help the team best with my class/(cap)abilities. Obviously, a lot of factors go into what to take on first: my and the team’s class makeup and competence, “lane ownership”/expectations, current enemy/base conditions, etc.
To make it more concrete, the original context was about Marksman in X-Ray, which I think consensus tolerates “roaming” the entire map, within reason (e.g., CQC impact). I’m among the least qualified to talk about that situation, but FWIW, after making a quick list without dwelling on it too much, I believe my priority targets when in X-Ray are probably something like:
|1. Guardians / Sentinels||19. Stumps|
|2. Bastions||20. Snatchers|
|3. Wardens||21. Cyclopses|
|4. Boomshot Scions / Mulcher Scions||22. Locust Hybrids|
|5. DR-1s||23. Hunters|
|6. Pouncers||24. Sires|
|7.Palace Guards||25. Shepherds / Lambent Drones / Locust Drones / Drones / Imagos|
|8. Elite Drones||26. Flame Grenadiers|
|9. Theron Elites / Hunter Elites||27. Swarmaks|
|10. Lambent Grenadiers / Locust Grenadiers / Grenadiers||28. Poppers|
|11. Dropshot Scions / Buzzkill Scions||29. Juvies|
|12. Locust Grenadier Elites / Elite Grenadiers||30. Carriers|
|13. Elite Snipers||31. Wakaatus|
|14. Locust Snipers / Snipers / Deadeyes||32. Matriarchs|
|15. Lambent Therons||33. Rejects|
|16. Theron Guards||34. Flocks|
|17. Bolters||35. Leeches|
|18. Kestrels||36. Trackers|
Those are primarily a function of the weapons I’ll have (precision), and the specific value I can bring (one-shotting large health enemies, or shooting through barriers).
Some of that lower stuff (particularly bosses) fluctuates if I do/don’t have Icy Precision, where stopping the boss (especially potentially obstructing the path of another boss behind it) has more value than weakening it, or Critical Parade where chaining one-shot kills quickly has more value than non-guaranteed shots.
Come to think of it, my priorities probably aren’t much different when out of X-Ray… it’s more that you make extra effort to go for things not visible to the team or shielded. And you can clearly see that outside of shielding, in most cases, my priority mostly follows the enemy “difficulty” (as proxied by the wave #s at which the game spawns them), so this probably has a lot of similarity to lists for other classes too.
What are your own “rules” for how you pick among available targets?