The balancing was better before they’ve really made certain guns utterly useless now.
Some real unnecessary nerfs on already underperforming guns
The balancing was better before they’ve really made certain guns utterly useless now.
Some real unnecessary nerfs on already underperforming guns
One of the changes when OP4 started. They changed the reload-bar for PvP AND PvE for no ■■■■■■■ reason at the same time.
Stop playing the game. It’s literally the only way they might do something. Drop that player count to double digits.
Still warps my brain that everyones not aware that they removed actives off of starting weapons. As for proof. Start a game. Try and active reload any of your starting guns and the bullets DO NOT blink. If they did blink they’d be active. Why they decided to take out a key mechanic thats been in the game since the first gears I have no idea. I think actives back on the starting weapons would clear up a lot of the issues people are saying they’re having with their guns feeling weak i.e 99% in 1 gnasher shots, or trying to lancer someone down who’s not in cover. I think actives back on starting weapons would give the weapons the little bit of OOMF they need right now and also bring back some of the feeling from the original games. ALSO to hell with activing a whole clip. Make people make the conscious decision to expend a few bullets to get actives. That active system they started in Gears 4 where you can active your whole clip in 1 reload was cancer.
Looks fine. You literally missed some shots and didn’t look like you hit a single head shot. Getting an easy kill while someone picks up a weapon standing still is the cheesiest way to get kills anyway. I always find it funny when players complain about a Lancer not getting them their easy kill while someone is standing still picking up a weapon. Not easy enough for you folks to camp and hit your shots? Just another example of the forums going AWOL lately. Time for you people to get some fresh air or play something else, for reals.
In all seriousness though I’m totally for making weapon pick up times more seamless. I’m not a fan of the meta where players camp until someone is stuck in a pick up animation. Kind of goes hand in hand with the delays. Let players have closer to full control over what’s going on. Camping power weapons is boring af. Bring back a weapon slide. Make people work for their kills. And abolish the boom. Rocket launcher is not even fun. Sub in the digger booshka or torque. Anything else is better imo. /End rant * waits for everyone complaining about the Lancer not being OP enough to start flaming *
Edit: “If i’m going up against a stack with braindead teammates i need to be able to do damage. The problem of setups and crossing doesn’t go away with this tuning, it’s still just as easy in a coordinated team. It just makes it harder for a single player to make a difference against that team when you don’t have teammates to also help.”
Really… The Lancer needs to be powerful enough to accommodate the fact that your team is trash?
The problem you refer to might not go away completely (crossing/Lancer stacks), but the extent to which that stuff happens will be different with this weaker lancer. Where’s all the adapt adapt adapt… The whole era of trying to convert gears to a rifle based game, that is all the CQC fans heard. Adapt. And here we are now complaining we can’t get a kill on a guy standing still…
We all want the same thing. A functioning fun gears game. Gotta vent about how we feel
everyone venting about the new tuning and the Lancer that’s 10% weaker than before. Well, time for me to post how I feel about all that complaining. Just my 2 cents. We need as many opinions as possible to uncover the truth 
Now they just add a delay after pickup. The balance, ffs.

Proof? It’s common knowledge. Boot up a versus game, active your Lancer, and notice the ammo count isn’t flashing and there’s no difference in sound when firing.
Lancer’s useless now.
I’m srry mate, but where are you from?
UK, unfortunately.
Good question and simple answer , there is no point ,
if i calculated right U hit like 9-10 times , but in this tuning require is 14 body shots to down someone, and thats just a bad joke .
But becouse Esports is controlling everything in this game i have to say something else instead , maybe Esports players are getting old and have difficultys to move fast and hit targets so they have to slow down game , add delays and nerf weapons , i cant wait when these players are startin loss their hear , becouse after that volume is gonna be so F loud

The lancer is fairly weak now without help from teammates.
I would have pushed and challenged but you’re playing guardian so risky scenario as leader.
This is why I have gone back to gears of war 4. Gears 5 ain’t fun
Wasn’t expecting a whole revision of the constitution to be written
Thank You!
Wow it was since OP4… how did I not notice this?
PvE too? Could you elaborate? I am confused
Yes I played a PvP match soon after learning this. I noticed active reload indeed does nothing, other than providing a shorter reload animation.
Its sad really.
Active reloads still provide a bonus but the reload bar was turned into the same ■■■■ they did with Lancer, Gnasher and Snub active bar for “consistency” but because of how stupid they designed it to be it doesn’t do anything for consistency, just jammed weapons more often than not. And they didn’t even give us a choice whether we want it that way. I don’t even see why they had to mess with the active bar timing and placement instead of just removing the actives in PvP and leaving the timing to be like every other weapon.
He’s talking about the speed that the reload bar of the Lancer, Gnasher, and Snub has in versus that you would’ve noticed is also in PvE