Ahh I completely forgot about the flashbangs. Goes to show how casual I am lol. It’s such a good nade for initials but I personally think it takes the most skill. I’ve seen countless flash go off and stun no one because the radius is so small now but its definitely king for ring breaks and initial fights.
Speaking as a PVE player, I’ve come to love Flashbangs.
In higher difficulty Escape they can be so useful in tight situations. If you flash-stun enemies you can do the quick meatshield executions and it’s basically a free kill or two. Plus if you’re doing this to Elite Grenadiers you get a free Flashbang back for every one you meatshield.
Plus they are useful for melee-classes against Scions allowing you several free hits to bleed them without them taking any swings at you.
Also from an Escape perspective, I love setting flash-shock grenade combo traps - basically planting a Flashbang and a Shock on top of each other. The Flash stuns enemies in place while the Shock does the damage. It’s great for Juvies because they normally move fast enough on high difficulties to avoid being killed by the Shock alone so the Flash is great for locking them in place.
I think this would be a good implementation in versus, but not in escape and horde. I foresee this being spammed to cheese every boss, even if they pose medium threat (like scions and DR-1’s).
In horde, the fabricator could manufacture plenty of these, thus eliminating the challenge of survival in horde completely.
Exactly. If people know where to plant shock grenades in KOTH for this map, they could literally claim victory easily.
I like smoke grenades in versus. I like flash bangs in escape, I like incendiary for the matriarch and I like frags with razor hail. Shocks are good to slow foes down and used to bleed for Paduk with stim and armored score boost
Cryo-nades would be cool as hell
PVP I like the smoke grenade best to help hold positions / pushes on defense. Offense a well placed smoke can help push / get into positions.
PVE flash bangs are my favorite. Can buy enough time for when enemies are on top of the base for an offensive class to take a few out.
Lol, there IS a challenge? Is there some hidden difficulty beyond Master than i am not aware of? 
Dont get me wrong, horde can be fun, sure, but TC doesnt know how to make something a challenge beyond making enemies super powerful bullet sponges…
Constantly getting 1 shot downed even with max health perks, max damage reduction modifiers, etc, reduces the challenge to “dont get hit… By anything…” Which you cannot control or “skill” your way out …
So yeah, i guess there is a challenge… Dont get hit.
Cryo nades…seems like they would act like shocks and just slow you down. If so, i wouldn’t want another shock type nade in pvp
If they froze you completely for, say, 2 second I would not want that in pvp either.
What’s your idea for them OP?
Smokes: my default loadout in pvp. Tons of uses.
Flash bangs: i don’t ever use them. Useful in certain situations but not as diverse as smokes IMO
Shocks: most underrated. I love shocks.
Incendiary: I always preferred these over frags in GOW4, I was beastly with them but I don’t think they’re quite as useful, at least not for me, in G5. Still great though.
Frags: useful only when the enemy is distracted. Planting is useless also since enemy can see them through walls with tac com.
He was afraid cryo grenades would freeze bosses.
Guess he doesn’t know about the cryo canon
Shocks are definitely the best as far as pvp goes. Being able to completely shut out a whole team from the hill or a power weapon is gawdly with good timing.
Or about icy precision…
Seriously… 3 shots from the markza, and the swarmak disappears… And I am like “uhmm…wtf just happened?” and my team mates laugh 
Blister destruction on a frozen Swarmak tends to be quite destructive. Although it doesn’t appear to be the only way to one shot it as I have seen people drop artillery on a Swarmak(that I stunned prior with a Dropshot) and it just got obliterated immediately.
Personally, I prefer Flashbangs the most for PvE, although some classes I prefer shocks on(like “Pilot” cause they give stim and prevent the enemy in the shock field from shooting back - people also seem to have forgotten they’ll short out Guardian and Sentinel shields if it blows up underneath them). Frags only really in Escape for classes with explosive bleed, hardly bother with them, or Incendiaries for that matter, in Horde.
It would freeze bosses instantly, that was what I am worried about.
Yes, cryo cannon coupled with Gunner class’s ‘Flash Freeze’ also exists. But it still requires considerable amount of time from your side to freeze it.
Also regarding Marksman class’s ‘Icy precision’, you still need good accuracy to freeze enemies, adn you must do that before active reload disappears.
Cryo cannon and Icy precision requires some/minimal skill to freeze enemies.
But with cryo grenades, it would become wayyyy too easy.
Step1:Just throw/plant a cryo grenade.
Step2: Unsuspecting enemy gets instantly frozen.
Step3: ???
Step4: Enemy is dead.
If all grenades aren’t insta kill then a cryo wouldn’t be either
I am not saying a Cryo nade is an insta-kill,
I am saying that by using a cryo nade, the affected enemy would be susceptible to an easy insta-kill( with teamwork and inflicting high DPS)
Like enemies stunned by flash bangs and shocks?
What about “fart-nade?”
I explain below why cryo grenades should never be implemented in horde and escape.
Flash Grenades: If an enemy is hit with a flash grenade, the enemy stays at that exact same spot. It won’t move. But here’s the problem: 'It would display an animation of it being ‘Dizzy’. As a result, that enemy’s head sort of keeps on wobbling until the flashbang’s effects last. In close quarters, its easy to get a good fix on the enemy to inflict serious damage to its head. From afar, it would be a bit tough to get a good aim on its dizzy head.
Shock grenades: If an enemy gets inflicted by shock grenades, the enemy will still attempt to close the distance between you, and approach you(and subsequently moving outside of the AOE)(stumps are an exception, they remain absolutely still and do not attempt to get out of the AOE). When the enemy is in the AOE, it places its hand in front of its face, shielding its face from incoming bullets.
Cryo grenades makes all the above difficulties associated with the usage of flash grenades and shock grenades vanish.
Now why I said cryo grenades should not be implemented in escape and horde is because the enemy remains ‘Perfectly still’. It is literally frozen in place. Vital parts can easily be targeted and finished off quickly.
Also, frozen enemies take more damage, so less ammo would be required to finish them off.
Cryo grenades make the freezing process take place ‘Instantly’. Whereas using cryo cannon and icy precision requires some skill factor on the player’s end to freeze an enemy also, the freezing process is not instantaneous, it takes a bit of time.