I think this would be a good implementation in versus, but not in escape and horde. I foresee this being spammed to cheese every boss, even if they pose medium threat (like scions and DR-1’s).
In horde, the fabricator could manufacture plenty of these, thus eliminating the challenge of survival in horde completely.
I like smoke grenades in versus. I like flash bangs in escape, I like incendiary for the matriarch and I like frags with razor hail. Shocks are good to slow foes down and used to bleed for Paduk with stim and armored score boost
Lol, there IS a challenge? Is there some hidden difficulty beyond Master than i am not aware of?
Dont get me wrong, horde can be fun, sure, but TC doesnt know how to make something a challenge beyond making enemies super powerful bullet sponges…
Constantly getting 1 shot downed even with max health perks, max damage reduction modifiers, etc, reduces the challenge to “dont get hit… By anything…” Which you cannot control or “skill” your way out …
So yeah, i guess there is a challenge… Dont get hit.
Flash bangs: i don’t ever use them. Useful in certain situations but not as diverse as smokes IMO
Shocks: most underrated. I love shocks.
Incendiary: I always preferred these over frags in GOW4, I was beastly with them but I don’t think they’re quite as useful, at least not for me, in G5. Still great though.
Frags: useful only when the enemy is distracted. Planting is useless also since enemy can see them through walls with tac com.
Shocks are definitely the best as far as pvp goes. Being able to completely shut out a whole team from the hill or a power weapon is gawdly with good timing.
Blister destruction on a frozen Swarmak tends to be quite destructive. Although it doesn’t appear to be the only way to one shot it as I have seen people drop artillery on a Swarmak(that I stunned prior with a Dropshot) and it just got obliterated immediately.
Personally, I prefer Flashbangs the most for PvE, although some classes I prefer shocks on(like “Pilot” cause they give stim and prevent the enemy in the shock field from shooting back - people also seem to have forgotten they’ll short out Guardian and Sentinel shields if it blows up underneath them). Frags only really in Escape for classes with explosive bleed, hardly bother with them, or Incendiaries for that matter, in Horde.
It would freeze bosses instantly, that was what I am worried about.
Yes, cryo cannon coupled with Gunner class’s ‘Flash Freeze’ also exists. But it still requires considerable amount of time from your side to freeze it.
Also regarding Marksman class’s ‘Icy precision’, you still need good accuracy to freeze enemies, adn you must do that before active reload disappears.
Cryo cannon and Icy precision requires some/minimal skill to freeze enemies.
But with cryo grenades, it would become wayyyy too easy.
Step1:Just throw/plant a cryo grenade.
Step2: Unsuspecting enemy gets instantly frozen.
Step3: ???
Step4: Enemy is dead.
I explain below why cryo grenades should never be implemented in horde and escape.
Flash Grenades: If an enemy is hit with a flash grenade, the enemy stays at that exact same spot. It won’t move. But here’s the problem: 'It would display an animation of it being ‘Dizzy’. As a result, that enemy’s head sort of keeps on wobbling until the flashbang’s effects last. In close quarters, its easy to get a good fix on the enemy to inflict serious damage to its head. From afar, it would be a bit tough to get a good aim on its dizzy head.
Shock grenades: If an enemy gets inflicted by shock grenades, the enemy will still attempt to close the distance between you, and approach you(and subsequently moving outside of the AOE)(stumps are an exception, they remain absolutely still and do not attempt to get out of the AOE). When the enemy is in the AOE, it places its hand in front of its face, shielding its face from incoming bullets.
Cryo grenades makes all the above difficulties associated with the usage of flash grenades and shock grenades vanish.
Now why I said cryo grenades should not be implemented in escape and horde is because the enemy remains ‘Perfectly still’. It is literally frozen in place. Vital parts can easily be targeted and finished off quickly.
Also, frozen enemies take more damage, so less ammo would be required to finish them off.
Cryo grenades make the freezing process take place ‘Instantly’. Whereas using cryo cannon and icy precision requires some skill factor on the player’s end to freeze an enemy also, the freezing process is not instantaneous, it takes a bit of time.
Ever try aiming for the neck near the shoulders? It sometimes even gets under helmets and no matter how a stunned head moves the part that the head moves on doesn’t
I prefer the stun being with smoke grenades like it was in gears 4 and I think the flash bangs could get a very slight buff now. It was ridiculously op at launch and lasted too long then. but since they’ve been nerfed pretty hard, it seems like they’re highly situational instead of being decent for general use.