Idk Gears 4/5 already kinda jumped that shark. Even JD and Del, even moreso Kait seem reluctant to wear the armor. Not for red tape like a character like Marcus or Garrus, but just like there’s no motivation other than it needs to be.
Seeing that the UIR was a group of free republics, I’d love to see the UIR portrayed not as the boogeymen the COG paint them as, but as a people. Same for the COG citizens who we rarely saw besides the Stranded.
Honestly it’s just a lack of dimensional characters and grounded stories. Hivebusters is the best they’ve done IMO but 4 feels like a smaller story, and 5 over-corrects by being way larger than it needs to be. It goes the Fallout 4 route of telling you “Look at all this cool stuff!” instead of just having a leg to stand on and show… you the cool stuff.
I think 5 just also dropped the ball on gameplay. It changed 3 or 4 times and never stayed the same, nor has it been satisfying except for a few brief moments. 4 kept me hooked with MP but with games like Apex, Destiny and others, I can’t think of many reasons to keep up with 5. At least Tactics has depth and killer customization.
At this point I kinda want Gears 6 to be done with so TC can move on from this “New” era of Gears since they decided it had to be a trilogy. Kinda wanna see TC make something not exactly Gears and let their studio breathe creatively without being held down by the ravenous Gears IP and ensuing toxic fanbase behind it. They could make a game out of that April UE5 tech demo and I’d love to play it, just try something new. I think trying something new in a new IP that they could later implement into Gears… would be better than using Gears 5/6 as a playground for new ideas without knowing how the community will respond.
But if it had to be Gears-related, a series of Comic books brought to life in 1-2 Act campaigns would be cool. Think like an MCC but instead of Gears 1-J being remastered it was just a collection of small tales new and based on old comics that people could play.
Adam Fenix choosing to be effective or save his men.
Stranded surviving the Locust invasion.
UIR being attacked by Locust on E day or their side of the Pendulum Wars.
A “live” Carlos Santiago and Helena. Harper. Brand. Etc.
I’d even play a pvp mode of Thrashball if they could make it work. Imagine instead of aiming a grenade you’re tossing a ball around and roadie running into someone tackled them. Idk. Just something with flavor because if Gears 6 is nothing but entering a room with chest-high cover and shooting brain dead AI with boring abilities and no soul or character, I don’t know why I’d continue to Play. Saints Row (2022) has this issue where the gameplay would be fine if this were 2010-2013 maybe. But it’s not.
It’s 2022 almost 2023, it’ll be 24/25 before another Gears and it needs to evolve to stay relevant. That doesn’t mean emotes and Esports and sprays and banners and executions. That means the gameplay formula needs something new. I think abilities in PvE are a nice way in the right direction, but it needs more depth. I’d love to see more of the Jack/Gears 1 Commands/Mass Effect squad style of gameplay come back for the campaign, ordering where and when to send troops, making Gears a TPS that blends RTS, Tactics-esque squad cooperation with the quick-pace fluid gunplay would make singleplayer and PvE modes much grander imo.
Imagine Horde but everyone gets 1-2 AI drones with them to order around. They could repair, fight, etc, making it much more about a smaller squad holding out than 5 badasses with plot armor. I think it’d feel much more immersive.
But that’s just my take.