What are each difficulty modifiers?

I was wondering how the difficulty modifiers work.
Played the whole first act on intermediate and it has a good balance imo, maybe a little easy.

Then I switch to experienced and almost finished the 4 Chapter (first act) without problems, but was a little unlucky and got my main killed by the only two enemies left (one granadier that 1 shot him and 1 wretch that executed him).

I noticed that the granadiers came with 600hp or 1200hp, contrary to its intermediate counterparts of 500 and 1000hp, meaning a 20% increase in hp. I think the wretches were modified in the same way as the have like 264 hp (220 in intermediate I believe)

So, everything is 20% more or is there anything that tell us the modifiers?

Good question, I would be curious to know the exact differences too (not just in HP).

I really hope someone clarifies this. Still waiting to decide which difficulty to go on. I think intermediate may be too easy and experienced too hard

If you’re a veteran of similar turn-based tactics games, I’d recommend ‘Experienced’. I find the balance perfect for my skill level. Nearly every battle (at least through the end of Act 2, which I just completed), feels hectic and like you’re barely escaping with your lives. It absolutely requires sound strategy and creative use of skills to beat, as it should. Though I haven’t tried any other difficulty, I’d guess Insane will be much too difficult for me just based upon how close a call most of my battles on Experienced have been.

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