Weekly Hive - The Line

Nowadays if this happens, I just message the team and say something to the effect of “if you rush ahead of the venom, that’s fine by me, but I’m not going to be able to help.” They soon change their tune.

I think part of it is that Lahni/Blademaster is probably disproportionately affected by venom/lack of venom compared to the other Hivebusters characters. I mean, with ultimate recharge so connected to damage delivered, it’s not always a big issue for Keegan/Tactician (although the difference that Venom Boost makes is a very big one!) just because explosive weapons are by nature high-damage. With Lahni, there’s a different kind of a chain for her which relies on venom - venom = extra defence. Venom = bleed damage; and bleeding enemies leads to extra healing.

Oh trust me I did, but they didn’t care until the very end when I convinced them to wait for venom so I could ult the LZ spawn.

It also didn’t help that we got the harder spawn in Act 2 on the Barracks tile (Mulcher Scions), otherwise the Tactician would have gotten a Salvo and it would have been much more straightforward.

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That’s randoms for you bruv. Just hard to bear playing with.

If they’re bad you can carry them, but that’s a tad bit annoying.

Are the scions in Escape nerfed in terms of player awareness? I swear all the instances I’ve played on The Line you can slow walk your away around a few despite being like 15ft away and in line of sight.

Got it on first try with a Tactician Disciplined/Mod Hammerburst setup as I still need some of his new cards. It absolutely shreds the first act. Was having so much fun with Hammerburst I didn’t plan on switching it out. One of the teammates was Sarah with modified frag, so she took all red boxes for her frags, and then insisted I take the torque she had filled up. So I swapped HB for it at that point. Seemed to work out fine either way. We went the mines route and got the time fairly easily. People are saying it isn’t easy to get the time in the mines route. So likely the person who got tags had score boosts.

I have skipped the juvie spawn on occasion, but I think it’s risky. If you have someone who needs the dropshot, it also isn’t ideal. It requires hitting the fans and switches ASAP. Someone will need to take out the drones quickly, or keep them occupied as someone does this. Then, it isn’t guaranteed everyone makes saferoom since no one will have distracted the scions. It’ll be target practice for them as soon as you start running. Sometimes, everyone makes it in without a scratch, but often one or two barely makes it. Worst case is a wipe.

If you’re quick, you can finish that first encounter with 10-15 seconds left on bomb. You pull bridge, go back for first fan, wait for bridge, pull second bridge, pull second fan, you’re golden.

And I’ve never died running to the saferoom unless I’m with a random who refuses to coordinate when we run.

Everyone goes together, you make it.

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What’s comical about the barracks is you always have 5 drone enemies to kill and some people feel like the first step is to pull the first venom fan as if the drone enemies will disappear when you pull it.

If it’s just to clear, the priority should be to kill all 5 enemies then pull the bridge as fast as possible.

As you already said, if you do this within 15 seconds of the bomb, you should have no problem not needing to deal with the juvie spawn.

Higher health characters have more leeway. In terms of when you must pull the bridge.

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I feel the map has been out too long for people to keep playing this way…that’s how it was played when it came out.