So, after having played this hive several times with varying results on Elite and Insane… here’s what I think.
The randomly opening/closing doors, I don’t find them great. TC claims it’s all about adaptability to beat this hive, but when the doors lock you off from the supply rooms with a Boomshot or Torque Bow or explosive ammo, and you are not going to use the frag duplication glitch… what will you do? There’s far too many Drones and the dumb execution rules are not helping it either. Having incompetent or low level teammates in it is not helpful either.
Not to mention the shielded Scions. The Mulcher near the beginning is not that bad as it can be lured around to give teammates shots at it, or if the other path is open, you can face less Drones and a Dropshot Scion instead. But the next encounter… it’s absurd. Close range encounter, lots of Hammerburst Drones, some Grenadiers and Scions, and if you move up too far you’ll attract the aggro of the nearby Poppers in one of the next hallways as well. All the while the venom is probably pushing up on you making for a lot of pressure in a choke point heavily advantaging the enemies where you would ideally want a lot of time to push through. Which, to say the least, isn’t fun.
It’s gotten to a point where if the door to the right is open and you can avoid that fight, 99% of players will for sure, more so because all you then have to contest with for access to frags, another Boomshot and explosive ammo boxes is a couple of Poppers coming at you when you go there.
The ending… well, I find there’s too many Grenadiers but at that point you should have enough explosives to fend them off well enough anyway, so can’t say much on it.
But overall? Not finding this hive fun. Too many Drones although not on Last Stand levels of ridiculous, and the randomness supposed to bring variability and different enemy encounters on every run through feels sorely lacking and/or not well designed when it locks you off from weapons you may want to be capable of passing through certain areas without them being excessively difficult.
Oh, and the pod spawns really need to be improved in it. At one point I was completely locked off from them when they(teammates) had died to Popper explosions, due to the way the doors had opened, and because the pods had spawned way too far from where I actually was. Which basically left me to solo the hive to the end while all they could do was watch.