Isn’t that because multiple players can mark the same target?
Yes.
Yeah I think so but it’s funny to watch especially if other enemies are running up and get hit by the second strike.
The main issue with Demo Players right now is you can tell most of them are so used to just mindlessly Spam the Map with 8 Booms and 6 GL Rockets.
When played with more patience instead of (tryin to) mowing all the Waves down on his own the Demo is in a perfect Place now.
You can already tell a Demo is a rookie when he blows his 3 Boomshot’s in Wave 1 and demands a Locker by wave 3.
Also i see alot of Players still only Marking one Target EVERY Time they use their Airstrike.
To be fair the mark system is really hard to get multiple on the Xbox. Limited field of view, 1 second wait between each one, and it doesn’t even last long enough. There are times when I spend the entire wave trying to get a good set of marks and then never even use my ult 
The demo ult is much more than an oh crap button. It comes back amazingly fast when you max the cooldown perk. I’ve rarely had an issue getting through a master game needing more than one maybe two GL lancers.
What are you talking about? Carrier + matriarch spawn? You mark both, and spam your ult button 2-3 times and they’re dead.
Swarmak? Mark it and ult. Mark other targets while it’s staggered and then ult again on the swarmak and clear the wave and damage the boss again. Repeat until swarmak is dead.
Biggest issue with the demolitions class is his ult being so unbelievably broken and short CD due to how much damage he does and his boom damage. GL’s don’t deal as much damage as a boom due to not damage boosting cards for it. It can be good for matriarch if you have no ult, but why wouldn’t you have an ult for a matriarch?
?? The Demo literally has a Custom GL skill which provided the same damage boost as Custom Boomshot across all levels. Hit an active with that skill on for the GL and its damage skyrockets into oblivion.
Does that card actually work with the rockets? And you have to active it for the damage for extra damage on rockets? If so interested, as I figured it was only the bullets as the descriptions on a lot of cards are very vague/bad or out right lie about what they actually do.
Even so, I guess I could swap out my grenade capacity for that. But then again, idk how good that’d be. Boomshot active has a bigger AoE and has a faster aim-fire safety as well as no weird (you cant shoot here) angels the gl might have.
I’ll prob give it a shot but the bad thing is that you would need to spend 4000 for a single gl instead of just suiciding 500 for a boomshot and again.
It does make quite a difference from when I’ve used it. GL rockets get a boost when used with an active reload already and the skill makes that even higher. Don’t remember if the fixed damage bonus works on them though, I tested it like in Op 1 or something.
I’ve finally started leveling my Demo and can confirm this. The modifiers also increase the damage from artillery strikes. If you’re fully perked, have the GL card, and hit an active reload you can basically one-shot any boss including Kestrel or Carrier 
Swarmark and Wakaatu would like to disagree.
I spit on this tosser.
I give it Cryo freezing treatment.
I’d still spit on it, and it’s still be a tosser. 
Freeze-resistant bosses would be an interesting mutator for dailies…
Well I don’t think it’d change things up much for most of the bosses. May make the Matriarch a bigger pain. Freezing the Wakaatu isn’t really necessary to kill it, just makes it easier because you don’t have to deal with it flying all over the place and always insta downing players with its attacks(if it is in the air).
True, but it would make bosses just slightly harder to deal with and more importantly might remove one of the standard-mutators that are annoying (Exe-rules/ Regen + regen-penalty).
Maybe combining it with something like “Increased Boss spawns” would spice things up. I know that it was possible to get 3 Sentinels at once for maybe 2 days before they that got removed again. So I would assume it’s possible to increase the amount of Bosses/Minibosses at the sametime as well.
Hell, if TC is getting creative we might even get a Boss-rush-event or something like that.
I don’t remember that. I just know Gears 4 didn’t have the same limitations on spawning Guardians and Sentinels as Gears 5 does. Afaik Frenzy and modes based off of it in 4 currently spawn in 3 at a time at most(iirc it was reduced to that amount after some time).
I’m also not sure how well a boss rush event will work in Gears 5 as it did in 4. Most classes won’t be capable of killing them as quickly now so supporting 5+ bosses out at the same time may not be particularly fun.
Back when Frenzy was introduced and didn’t have stats or anything yet. When it wasn’t even an option in customs. For the first 2 days or so you could get 3 mini bosses at once. I don’t even remember if multiple Wardens and Stumps could spawn as. I only remember the sheer terror of having Sentinel after Sentinel spawn and the health-bar pop up.