Yeah, fine, flame away, I have my asbestos suite on.
(Summary, if you don’t care to read the body)
Give them their own tuning, which they can use in tournaments and in private scrims, and put the rest of the ranked game (yes, even escalation/execution) on a general user tuning... So yeah, Core/Comp, but don't break it down by game modes (so you don't split the community). Have a general Core-like tuning for all ranked, guided by the general player base, and a Comp tuning available for private and tournaments, guided by the 'pros'...
Details:
I will focus on two specific instances of esports players talking about the game and about tunings.
First one is @Kenny_Bounce and what he said on Duchy’s channel a couple of days back, talking about movement.
When objecting to fast movement he said that fast movement allows the aggressor to win 85% of encounters. He then said that the slower movement, like we had at launch, dropped that down to about 50%, which he thought was reasonable.
Now, there is a HUGE thing these people are missing here. They are thinking about & talking about players of THEIR skill level. And they completely miss the idea / point that what is suitable for the top 1%, what makes the game play fun or competitive for the top 1% is NOT what works for the average masses, the, say, bottom 75% of the player base.
Kenny’s comments about movement - think about it. With fast movement top players can win 80% of encounters with fast movement. Sure, I’ll buy that. But what about the mid range players? Fast movement means that average players CAN use fast movement to win SOME encounters…
He said with slower movement top players can use movement to win 50% of encounters? Sure, I’ll buy that.
What about the average players?
Speaking from my own experience, that really slow movement we had at launch made movement completely useless as an offensive and defensive tool. For someone at MY skill level. I don’t have the skills the pros do, I have neither the interest nor the time nor the reflexes/etc to try and get there… So movement which makes it possible to win half encounters via movement, for the top 1% of the player base, rendered movement useless for the bottom 75% of the base…
This is a PERFECT example why I laugh at the idea that the absolute best players should guide the development and tuning of this game, because they know best what ‘works’… Yeah, at THEIR level! I have no problem with “pros” deciding what tuning should be used in tournaments. None. But the idea that they should decide how WE play? Nonsense… Pure and utter nonsense and garbage.
i want to play a game which is fun and exciting to me, without having to be in the top 1% of the player base… Duhh…
GoW4 was that game. Movement was fun. I enjoyed it. I enjoyed learning how to get better with it, because there were many things I could do with it already, and I saw that else I could reasonably get to, with some practice.
Gears 5, at launch - movement was CRAP. NOTHING worked… FOR ME! At MY level… There was NOTHING fun or exciting about the moment…
The fact that the "pros’ thought it was cool that THEY could win 50% of encounters with this new movement - completely irrelevant to me. @Kenny_Bounce, sorry, buddy, I don’t care about what works for you. I buy a game to enjoy what works for me. And I will try to steer the game in the direction which has the most benefit, for me… And I believe there are a lot more people like me than like you, in this game.
Now, this brings me to Icy and his recent twitter posts… He expresses a lot of the same movement ideas as Kenny did, so see above… But he made one statement which made me laugh…
Basically, without eSports there is no game.
Hahahahahahahhahahaha…
Hahahahhahahahahahhaha,
Icy, all eSports events could stop; all “pros” could get fired. All eSports skins could disappear…
The general player population wouldn’t care, and the majority of them wouldn’t even notice.
You REALLY have a hugely over exaggerated view of your importance (well, outside of Mexico, anyway)…
We need to get such “pros” out of this discussion… They are not offering anything of substance to the conversation about ranked experience, they are just polluting the process with irrelevant noise. Irrelevant to 80% of the players.
Give them their own tuning, which they can use in tournaments and in private scrims, and put the rest of the ranked game (yes, even escalation/execution) on a general user tuning… So yeah, Core/Comp, but don’t break it down by game modes (so you don’t split the community). Have a general Core-like tuning for all ranked, guided by the general player base, and a Comp tuning available for private and tournaments, guided by the ‘pros’…