What you’re suggesting is a mechanic that would only be intuitive to people that visit the forum’s regularly and find out about all the new information.
Only those experienced enough would master it, while all the casuals would be utterly confused by what’s going on. It’s the same reason they deleted the wall distance (long bounce to a short bounce) mechanic in Gears 4, because the majority of players had no idea what was going on.
Although, TC try to support casuals as much as possible, they do a
job of educating them. How many new players do you think actually know that the Gnasher will sometimes only reload 3 shots, that movement/wall bouncing affects your health regeneration, or that aim-assist is different in Execution and Escalation (even though its described in the playlist)?
Casual players take games at face value, adding intricate movement mechanics, not only annoys the more experienced fanbase, as it’s another restriction on their style of play, but would frustrate and confuse casuals.