Why not add a roadie run cool down bar? Or an evade roll cool down bar?
Personally I hate the idea. IMO it adds completely unnecessary restrictions to player movement
Why not add a roadie run cool down bar? Or an evade roll cool down bar?
Personally I hate the idea. IMO it adds completely unnecessary restrictions to player movement
would you like it if the movement was better than ever but with this caveat? im not saying for the game as it is now as it would be pointless
say gears 3/4 movement with this cool down, that way it would be as skillful as ever and not butchered as it is right now.
it would unleash the movement instead of making it nearly useless like it is now. the only thing would be a stamina bar that prevents it from being spammed.
Remember wall bouncing is a by product of the movement being fast, slick and free of delays.
Gears 5 is slower, has more delays and therefore movement is more restricted.
Which is just stupid.
Imagine a game like Counter Strike changing their formula to reduce the skill gap and appeal to casuals…
Gears 5 is not changing anytime soon, even in the future it’s unlikely to change back to what it should have been to start with.
It would be to little to late and with the next generation of consoles not far off. It’s even more unlikely.
No thanks, Gears of War should not have any sort of limitation bars in its gameplay.
No stamina bar, no has bar for the chainsaw etc lol
Keep Gears simple in that the gunplay and movement is entirely based on player skill.
I agree with you in theory. From scratch i wouldn’t want any restrictions of any kind.
But…
Seeing how they butcher this and that, i don’t think it would be terrible to make the movement in gears 5 much better and faster but adding something to balance it out. They simply won’t give us any sort of unlimited game.
As it is right now look at what they did to the gnasher - 6 shots and new active - in order to “allow” us to have one weapon tuning.
If we ever want skillful movement to come back, it won’t come back in an unlimited way.
Personally I’d rather not compromise with TC on an idea like this. In the long run, the stamina bar would drastically limit the game in how people play.
Right now the wallbounce players that are really good, they perfect their playstyle and add their own quirks to how they use strafing and bouncing…
This would force them to play to the bar and the limits that sets them on and a new, universal meta would be born. With it, it’s own flaws and problems that TC would attempt to deal with.
I just see so much more trouble if TC is left to deal with bouncing in such an intricate way. And frankly, they do not have my faith in them being able to do it properly after the vast amount of problems and bugs in GoW5.
Fair enough. Good points, especially on the faith part.
I just feel like they shouldn’t go out of their way to change what the community obviously likes such as the gnasher and movement.
For example, I would have rather had them just take off the active damage boost on the gnasher and put a good tuning on it. Nope, they went another route.
They went far with things like nerfing gnasher and movement. The addition of recoil and the new omen came about to give us one tuning and introduce the rifle meta as they call it.
i thought they were getting to a good spot with the cool downs and cons to bouncing in gears 4 but they scrapped all of that.
Heck, they scrapped the essence of the game away.
Make the bouncing like it was in 4.
Exactly.
Why not just give us a good tuning instead of the mess we got? Every single time Epic tried to limit the Gnasher, they screwed up the balance.
I thought TC would understand but they come out of nowhere to give us … this.
It’s like an entirely different team built Gears 5 and all the lessons learned from 4 were forgotten.
If they did that, i truly do believe they would implement something like im saying here.
Why is the gnasher the way it is right now? 6 shots, new reload? Because they felt they NEEDED to do that in order to make it more useful and not get 83% complaints. They felt it was a must in order to have just one tuning.
They will never give us anything straight up.
I’m open to the idea of this. I think overall, the game would feel much more clunky as a result. But I’m down for a change of pace and maybe seeing this implemented in a test playlist. Can’t see TC putting in the effort but I’d love to make Gears a bit more tactical (regarding the movement). I can’t imagine what the wallbounce spam looks to some new players lmao.
I’m all for unleashing movement but I don’t really see the wall bounce spamming as a problem personally. There’s already stamina naturally from who can even bounce that much. And it’s not like the people who can have a real advantage. You can still kill them
A wallbouncing bar, eradicate wallbouncing?
Admin delete this thread right now.
I truly do not understand why so much effort was put into making Gears 4 movement what it was by the end, and completely throwing it out the window with the s*** show that is Gears 5 movement. Of course there are times you can still pull off the same old two step with wall bouncing, but the amount of delays with every input is insane.
exactly. where did all that work and feedback go?
@v_THE_THING_v no, it would be better than ever just with a caveat.
@DonKnee I just don’t think they would ever go back to unleashing movement without a balancing mechanic.
Sadly I agree with you on your statement to Don.
@DonKnee
Yeah super bouncers are fairly easy to kill, just walk backwards and shoot center. Or chainsaw.
Might as well kill the franchise if they add a cooldown…
Get lost!!! Wall bouncing is the a huge part of gears adapt to it or don’t play the games!!!
What you’re suggesting is a mechanic that would only be intuitive to people that visit the forum’s regularly and find out about all the new information.
Only those experienced enough would master it, while all the casuals would be utterly confused by what’s going on. It’s the same reason they deleted the wall distance (long bounce to a short bounce) mechanic in Gears 4, because the majority of players had no idea what was going on.
Although, TC try to support casuals as much as possible, they do a
job of educating them. How many new players do you think actually know that the Gnasher will sometimes only reload 3 shots, that movement/wall bouncing affects your health regeneration, or that aim-assist is different in Execution and Escalation (even though its described in the playlist)?
Casual players take games at face value, adding intricate movement mechanics, not only annoys the more experienced fanbase, as it’s another restriction on their style of play, but would frustrate and confuse casuals.
You must be new here bouncing in gears 5 is trash so no i do not agree with your “nerf movement even more than it already is” idea.