Fairly simple idea here. I’d like to know how many of you would like this instead of the current wallbounce and the eternal obsession to nerf it along with gnasher play.
The idea to balance the wallbounce, yet keep the skill gap is based on a power/stamina bar. Something like NBA Courtside (Kobe!) and NFL Blitz.
It would be enough for multi kills but not enough to spam in brainlessly. Perhaps you can’t deplete it completely but at the lowest point you are only allowed a minor play, that way it isn’t like you are forced to walk lol.
The movement itself could be as good or better than ever, with the caveat that you have to use it combining skill and mentality. If you are hurt, maybe the stamina can only go back up to a max of 75%. It would be somewhat between the argument of true wallbouncing (like in UE) vs air bouncing.
Note: Already, since Gears 4, you don’t regenerate health while wallbouncing.
Do you think something like this, a true cooldown, would be a better way to balance wallbouncing or do you prefer what we currently have PLUS aim assist, magnetism, gnasher nerfs, etc?
As for the gnasher nerfs, here is a post I made back in July.
Yeah, but I’m saying it as a way of balancing it out. Of course, tweaking what we currently have and freeing up the movement to a high skill level and adding this as a balance.
I too would prefer for the movement to be unlimited. My point is to find a true balance instead of butchering it like we see currently.
This idea in this current state would be absolutely terrible.
I think it’s an interesting idea but I agree with Envii, what is that you would be balancing by introducing this into the game? I have no issues with a player that wants to wallbounce, they can even spam it if they want to I don’t think dealing with wallbouncing is that hard…as long as the pings are balanced.
The issue comes in game modes like king of the hill were a lot of players are congested in one area of the map. If I’m playing on balanced ping picking off wallbouncers isn’t a problem, but when they’re pinging at 100 or more and there’s 5 characters jittering all over the screen it becomes a lottery trying to pick shots.
So true. I swear, I could be a foot from a piece of cover and try to slide into it and the game is like “Oh, you want to roll into this piece of cover? Ok!”. Super annoying.
would you like it if the movement was better than ever but with this caveat? im not saying for the game as it is now as it would be pointless
say gears 3/4 movement with this cool down, that way it would be as skillful as ever and not butchered as it is right now.
it would unleash the movement instead of making it nearly useless like it is now. the only thing would be a stamina bar that prevents it from being spammed.
I agree with you in theory. From scratch i wouldn’t want any restrictions of any kind.
But…
Seeing how they butcher this and that, i don’t think it would be terrible to make the movement in gears 5 much better and faster but adding something to balance it out. They simply won’t give us any sort of unlimited game.
As it is right now look at what they did to the gnasher - 6 shots and new active - in order to “allow” us to have one weapon tuning.
If we ever want skillful movement to come back, it won’t come back in an unlimited way.