Fairly simple idea here. I’d like to know how many of you would like this instead of the current wallbounce and the eternal obsession to nerf it along with gnasher play.
The idea to balance the wallbounce, yet keep the skill gap is based on a power/stamina bar. Something like NBA Courtside (Kobe!) and NFL Blitz.
It would be enough for multi kills but not enough to spam in brainlessly. Perhaps you can’t deplete it completely but at the lowest point you are only allowed a minor play, that way it isn’t like you are forced to walk lol.
The movement itself could be as good or better than ever, with the caveat that you have to use it combining skill and mentality. If you are hurt, maybe the stamina can only go back up to a max of 75%. It would be somewhat between the argument of true wallbouncing (like in UE) vs air bouncing.
Note: Already, since Gears 4, you don’t regenerate health while wallbouncing.
Do you think something like this, a true cooldown, would be a better way to balance wallbouncing or do you prefer what we currently have PLUS aim assist, magnetism, gnasher nerfs, etc?
As for the gnasher nerfs, here is a post I made back in July.