I never once said I could not deal with gnasher players. I did say that it feels like I’m cheating when the game gives me shots I should have missed just becasue I bounce off the wall before I pulled the trigger without aiming at the other player. I also gave a detailed description of what is happening in game when players with poor connections use the wallbouncing mechanic and how some players abuse that connection plus mechanic to gain an advantage. I did this because someone prior brought up how wallbouncing is a glitch without explaining how it could be considered a glitch. Glitches are technically cheating and I was only pointing out how I and other people see this mechanic as cheating.
It’s when I get people on my team that think they are gnasher gods and die 20 plus times in ranked TDM that piss me off.
I can handle wall bounce twitch play just fine. It still does not change the fact that this game mechanic is what holds this game back from being as popular as other titles because the shotgun gets broken by bad connections and inaccurate depictions of players positions on the map further increased by being able to cancel slide and repeat to move faster than the game allows other players to aim at you.
It’s a broken mess of a multiplayer game that Microsoft should have taken and made into a campaign and co-op game instead of trying to salvage what little multiplayer base they had left at the end of 3.
Horde and the campaign keep this franchise afloat while the multiplayer community sucks up the resources with constant gnasher an “overpowered lancer” tuning updates and weekly esports content. We need more players playing multiplayer for them to justify spending resources to keep it updated. Making the game closer to other shooter games puts the game in a step in the right direction to accomplish this goal. If we lose some of the gnasher is the only weapon in gears people because the game becomes more like other cover base tactical shooters so be it. Doubt that would happen considering the success of 3 with all its counters to wallbouncing gnashers.
When every other game mode teachs players to use cover and flank enemies new players that go into multiplayer are going to have a bad time getting owned by people that slide cancel from wall to wall. This makes those players stop playing and anyone new interested in the multiplayer portion of game then gets told by people that review the game how bad multiplayer still is because it is a gnasher fest. That’s more potential customers lost. The gnasher game has been played for far too long and needs to be put back to its intended purpose of pulling it out as a last resort when you get pushed or are pushing a players cover position.
You gnasher only players have your own special playlist to bounce wall to wall in shooting point blanks at each other until one gets lucky and the game forgets where the other guy is supposed to be. Go play luck of the bounce in 2v2 if the gnasher only game is the only thing you play gears for and leave the rest of the modes to people that are actually team oriented and play the tactical battlefield awareness game it should have been from the beginning. You know tactics like suppressing fire, marking targets, flanking enemie positions and the biggest one knowing when to retreat.

