Wall bounce limit?

But Gears is the ONLY game with wall bouncing, so why not just let Gears be… Gears.

WallBouncing is one of the most unique mechanics in all of gaming, it is far and away one of the biggest contributors to what differentiates Gears from other TPS’s.

Personally I think the way people build and fight in Fortnite looks absurd and stupid. However, I also recognize that the players who have learned to master building while in the middle of a gunfight are on a skill level that separates them from most players. So, by your logic, should building be removed from Fortnite just because it looks stupid or because I personally don’t like it? Maybe… or perhaps we should all just accept that despite it looking silly, it is critical component to the foundation of that game and without it, it would just be another generic shooter.

I have a friend who is quite good at Gears and he never wallbounces or tries any of the advanced maneuvering techniques. Strangely enough he has never complained about wallbouncers, or proclaimed the feature should just be removed. I understand wallbouncing isn’t for everyone, but to say it should be removed is like saying Rockstar should remove cars from GTA; the games would lose their identity in an instant.

Finally, just to clarify, I am talking about wallbouncing, not hyperbouning.

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I don’t agree with him and think wallbouncing is integral to Gears PVP.
However, these type of comments are not helpful and only dilute the potential for healthy conversation.

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:clap: :clap: :clap: :clap: :clap: :clap:
Bang on mate.

I like the fortnite analogy as it shows that epic learned something very big and very profitable from gears.
The learned to lean into what the players were doing (and enjoying).

I bet the 1st time they saw someone speedbuild stuff they were thinking about how to stop it etc, then someone else remembered their gears experience. Nearly tanking a franchise by forcing it to play how they wanted.
They seem to have just gone with what the players wanted and it has not done them any harm at all.

I wish it wasn’t going to take TC tanking the franchise for them to realise as well.

what’s the difference between hyperbouncing and wallbouncing? A quick google shows me people using both words for the same thing

Wallbouncing is when you slide to a wall and whilst performing the slide you cancel it by by pushing the stick in the opposite direction, during this you spin the camera round to an adjacent wall and immediately slide to that wall, cancel and repeat

Hyperbouncing is pretty much the same thing but the wallcancel is done almost as soon as the slide starts, but then is initiated again immediately, on the same wall commonly, multiple times really fast you kinda look like your vibrating, making you harder to hit, then combined with normal wallbouncing to manoeuvre around the map like a fish outa water :rofl::rofl:

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There is a huge difference between wall bouncing and ridiculous. It needs be regulated some how. Would probably be beter if was made that you had to complete more of a distance before cancel/ start new? The point is you have to adjust settings quite a bit to be able to hyper bounce to an extent that it is not skill at all. It is an exploitation of a good mechanic. Wallbouncing is fine but the excess players have taken it to IS NOT SKILL! It’s exploit. Like anything it needs moderation to be skill. It is almost as if it produces lag. I have had plenty of times where my gnasher is touching them ,fires, character verbally acknowledges and it does not register at all. That is not skill. I remember watching a presentation right before g1 came out and the emphasis was on tactical. That’s one of the things that makes this game great. Wall bouncing is fine but the siezer constant bouncing never hitting a wall and doing nothing but is anything but skill. I hit the proverbial " last straw yesterday. The character reacted to being hit verbally twice the shots went right through them visually and when I miraculously exploded it did not register any damage. Their ping was within 5 if of mine and it was not laggy except for their movement. It’s not skill if you have 0 reaction time because some adjusted their settings to cracked out huming bird.

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Absolutely love what the coalition is doing with gears.

Its funny that the wall bouncers think that it is a skill and not cheating the game mechanics. Wall bouncers, especially those that have poor connections to servers are cheating because they are intentionally using a game mechanic to cause the other players to see them in a different position than they actually are causing shot registration problems in order to gain an advantage over the other players in the game.

We have all known how it works scince gears 2. Gears 1 had less of an issue with wall bouncing because movement was slower and your bullets came from the center of the screen instead of the characters gun making it easier to deal with someone sliding back and forth between walls.

Gears 1 was point and shoot now we have to wait until our character is pointed just right but wallbouncers get their shots automatically lined up.

How is the game handing out a free pass because you bounced off the wall not cheating? How is your bullets automatically going around a corner when you pull the trigger while sliding around said corner not cheating? How is misrepresenting exactly where you are on the map to all the other players not cheating?

The pros that someone mentioned should be playing in a lan type situation where it would be almost immpossible to misrepresent your position becasue everone is being updated almost immediately.

I don’t really care what they do to it anyway because I am one of those that just laughs at the silly wallbouncer hypersliding like a their on drugs because I’ll bait you with my lancer and blast you in the face when you try to bounce in past it. Sometimes I win sometimes I don’t. Usually when I loose my shot registers after I’m dead or when I respawn. Lag I’m guessing.

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Wall Oj Ching is not a cheating mechanic. It literally just dodging shots that’s it

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It’s not dodging shots when your getting shot but the game is not registering that your getting shot because your in the wrong place on the map according to the other player.

It is intentionally using a game mechanic to give yourself an advantage over the other players that are shooting at you by causing their shots not to register that they actually hit you even if they do.

When you report a player on xbox live for cheating in the description of cheaing it says “This person used unauthorized modification or game glitches to gain an unfair advantage or disrupt the game for others.” Key point being the word or here separating the two terms “unauthorized modification” and “game glitches” into two separate interpretations of cheating.

The server not showing other players where you are properly is a game glitch and therefore technically cheating. Standing in front of snipers so they can’t see, greifing players for picking up a power weapon you wanted, going afk and quiting all disrupt the game for others and are all technically cheating.

Cheating is a very broad term that has many definitions to different people. So next time look at it from someone else’s point of view and do a little research to back up your point before you just say the first thing that pops in your head.

You have no idea what you’re talking about, wall bouncing is not the reason why on your screen someone is in one place and the game registers them as being somewhere else. That’s just the ■■■■ game itself and it will happen whether they’re wall bouncing or not. You literally manufactured this idea that wall bouncing somehow triggers what you’re complaining about in your head without any evidence.

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Wallbouncing greatly increases the chances of it happening and everyone knows it. That’s why they do it.

Wallbouncing has literally been in the game since Gears 1.Sure, it’s been focused on a lot more with each installment, but it’s one of the factors that makes Gears MP so unique.

To say someone is cheating or that wall bouncing takes no skill just sounds ridiculous and salty to me. If you can master wall bouncing/hyperbouncing and still think it shouldn’t be in the game, fine, but I personally think it requires a lot of skill as I practiced wall bouncing quite a lot in Gears 4 and could never become gawdly with it like some other players.

If you can’t bounce like Limitless, Afersia, Zeus, or some of the pro players, you’re stance on bouncing is probably biased in the wrong direction imo.

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No what about gears 2 when everything g was super slow

I learned it and forgot probably more than most about when and where it was possible to do it. The problem has always been the connection issues. This why wallbouncing works amazingly well some matches and in other matches it can get you stuck to walls and insta gibbed. My connection before gears 4 was crappy and back then crappy internet suffered the wrath of bad coding that would show us doing things we were not actually doing like standing in place after actually sliding into cover.

It is now been reversed after the update in gears 4 that took away the ability to select which server to stay on to play matches. Now with my good connection I am being shown doing things I did not do like leaving my head sticking up longer than I actually did to high ping players with bad flucuating connections to make it fair for them. Now wall bouncing gets me killed unless I am connected to a different server far away.

With having to change up playstyles depending on which server I get connected to I have adapted a more defensive wall bouncing play style only using it to counter other wall bouncers and being crossed by lancer fire while in a gnasher fight. It feels like cheating when I do it and it auto lands a shot that I should have missed. I may not be able to bounce like a “pro” but I know how to and use it when neccesary. I still think it is cheating the system by intentionally trying to cause player position to be misrepresented producing shot registration issues.

This mechanic is in no other third person shooter game for a reason. Because every other game company learned from gears of war’s mistake of letting players use a technique that breaks the game for other online players.

No it doesn’t it makes gears a twitch reaction shooter just like 90% of the other shooters. Slower mechanics that support tactics would make the game unique but people prefer short attention span twitch reaction action.

No it makes it a boring rifle shooter, like every other game. Not unique at all.
It already has a unique style, its called gnasher and wallbounce cqc.
Why would you want to remove it’s identity?

Yourself and @Redfox888 should really get togehter and make this awesome skilled rifle cover game that you imagine gears pvp to be.

Not to be harsh as well guys, you’ve both admitted to not being abel to hang with gnasher players, Maybe it’s time to just admit that you are unhappy with bouncing and the gnasher for this reason alone.

Wrong so wrong

I’d like to see a lot of video of u hitting shot u otherwise would have.

Believe what you want, i just know gears has a lot more potential to be a more intricate strategical shooter. This gnasher play is for people with short attention spans and looking for instant gratification