First of all, I love the game.
It’s clearly an 8/10 for me. The game is really buggy, but I didn’t encounter some of the serious ones. Although I had a CTD in the final mission.
But the most disappointing part for me honestly is Veteran Mode.
If it is how the game allows us to play after the campaign, then it fails horribly.
If you don’t like randomized, and pretty hard challenges, then you won’t be able to complete more than 4-5 missions. Side quests (in Vet Mode) doesn’t allow to use same soldiers twice, modifiers are HARSH and don’t make any sense. No overwatch damage?? Enemies have 100% evasion in cover? WHAT?
But the final one for me was the mission with nemacysts that restrict you to have only 2 AP per turn. You can’t even go away from the nemacysts far enough.
It just awful.
My solution here would be:
- Make modifiers optional or scalable with a difficulty level (but nerf them first anyway)
- Make it possible for the side missions to NOT have any modifiers
- Let us use all our soldiers after we finished the campaign. NO MORE “TRAVELING”!