it sounds like Gridlock is playable internally but simply doesn’t have polish/assets. mentioned on the dev stream. the amount of talk about legacy maps today must mean they understand the thirst for more right? (hopefully)
also, the fact that 2v2 Boxes is in the game means War Machine is somewhat built.
haha, I saw that, immediately laughed because it was clearly a troll, but then I saw who posted it, and wondered, hmmmm… IS it a troll
But, seriously, actually, with the recent changed to Icebound, I don’t find it so incredibly annoying anymore… Is it my favorite map? No, of course now… that’s tied between Asylum and Dam, but I don’t scream anymore when I end up playing on it
The only positive thing about Training Grounds is that it has the Overkill… and Bunker? … I don’t even know where to start…
Hopefully the Icebound changes are a sign that TC has figured out that elevated positions + impenetrable cover is not a good combination. Choose one or the the other and make corresponding changes to Bunker, Training Grounds, and Vasgar.
It’s funny cuz at the time I felt ripped off for getting the season pass because it was less maps than in 2. I thought ramm shadows should have had a few maps. They need to hire whoever was in charge of pumping out all the maps for the original trilogy cuz we got spoiled.
I would like the quality of the game seen to rather than new maps and stuff added. The Coalition are more concerned with chucking out new this and that in the store than fixing the game.
Maps for PvP, i would say that whatever maps are made and brought in to the game are for all modes, PvP and PvE alike. I would also welcome maps from previous games, including Gears of War Judgement.
The gameplay is a factor before new maps, in my personal opinion,.
Couple of points need to be made about how a studio runs. (I think)
trying to get people who don’t design maps to design them doesn’t work. the artists, animators, coders, testers, producers, all wouldn’t work on making maps.
the only sure fire way to increase production on this stuff is to hire more designers or outsource to a third party company. TC actually does this for the art assets in maps right now, Splash Damage does that for them. (In addition to making Gears Tactics)
I have a fear that they’re treating the maps like other (more popular) shooters do, such as Rainbow 6 Siege or Overwatch. With those games, maps are generally added 1 at a time, usually in tandem with new characters (just like operations work in Gears 5), and those 2 games get away with it. It’s normal for them.
But it’s not normal, or acceptable, for Gears 5.
Anyway I’m just putting this in writing in case when Operation 3 hits they only add 1 map again. Then I can say “I was right!”