Gears 5 is a very fun experience but it lacks enemy variety. Robots are not very interesting to fight. The bosses lack variety too. A lot of these bosses and enemies are from gears 4. And are nothing new. To fix this I propose we add at least 2 new bosses.
Uzil is 12 feet tall, strong, heavily armored and fairly quick for his size.
He will sport his power armor which will protect him from all damage, his head will he exposed but protected by an energy shield which is impervious to bullets and explosives. His armor is destructible so eventually pieces will break off given they take enough damage. Once the chest piece is broken the energy shield will disable and the head will be exposed. Uzil will utilize a breaker mace in one hand and a multcher in the other. Once his health is 3 quarters gone or his armor is completely gone he will go into a fit of rage and sprint at the players wielding a mace, he’s slightly quicker than a warden and has the ability to jump like the matriarch and slam his mace to create a shockwave. The enemies occupying the round he’s in will be Theron guards and Theron elites. The Theron guards will be equipped with torque bows and lancers while the Theron elites Will spawn less but will use retro lancers and have the ability to bayonet charge you. These elite and regular Theron guards will use hunter and hunter elite AI but without the grenades and cloaking. They will also sport more health and helmets that need to be shot off like the grenadiers.
General raam will be 10 feet tall and walk slow to medium speed. Kinda like a speed walk. He will have a kryll shield and wield a multcher. While the kryll shield is activated he is invincible but it can only be deactivated with explosives or fire. However the kryll will come back after a short time. If his shield is broken and he receives too much damage he will be enraged and will roar and run at you wielding his knife and if your in his path you will be impaled similar to the bayonet charge. His enragement will last 10 seconds then he’ll return to normal. When his health bar is drained 3 quarters down he will be permanently enraged and will no longer use the multcher he will only use his knife. When he’s enraged he will have no kryll shield . He can throw two frags at a time when enraged and one when he’s in a normal state.
The enemies that will appear in the round he spawns in will he the same as Uzil Sraak.
No swarm or robots will spawn in these rounds only locust enemies.
I know this isn’t realistic but general raam and uzil are already modeled in game all they would need to do is make the model bigger and add the necessary ai and destructible elements I was talking about. The audio shouldn’t be hard to add either since raam has a lot and Uzil would be the only one they would actually need to work hard on since he’s the most original.