Title Update 10 patch notes

Squads and In Match has been left in a bit of a mess eh. Needs sorting quick

I will try this by assigning another keybind for cover…Thanks, it seems work but I now have to get used to this new configuration of keybinds !
Also it is time that they think of separating the keybind to leapfrog and melee…

After several tries I went back to my initial keybinds as I couldn’t use cover when I wanted to. Not the patience to relearn the change of keybind only for cover which is fatal.
If it bothers me too much (sticky wall/cover) I would go elsewhere

Not being able to see who is in my squad was a very smart move.

5 Likes

The only way i can tell if any of the players i’ve invited to my game is if the chat icon appears on the main menu. Even then that might be only one player out of three. And then when the game starts if a random who joins through public custom isnt playing as described in the lobby title then i can’t kick them in game so have to return to lobby to give them the boot and start again.
Since the update, this game is a ■■■■■■ up mess.
Makes you wonder whether they actually check anything before they roll it out

5 Likes

I’m gonna say no they don’t.

3 Likes

The Patch Notes were updated:
Updated October 15:

  • The Uncle Clay card is being used as a major PvE exploit allowing players to become invincible. A fix is coming in Operation 5 but, in the meantime, we are removing the functionality of the card. Players can still earn and/or equip the card but it will not add any benefit.

  • In Operation 5, our plan was to increase the level cap for PVE Classes from level 18 to level 20. Unfortunately, this feature was enabled in the most recent Title Update and, given there is unreleased content associated with reaching level 20, we are disabling progression past level 18 until Operation 5.

8 Likes

Hooray! This has made my day! :smiley:

1 Like

Why not just disable duplicate characters instead of the card that both benefit from?

4 Likes

Toggling off a skill server side is likely a downside(is that how you say it?) easier and faster than an update/patch for a glitch that existed since launch and that would likely delay Op 5, which I doubt anyone here wants.

No fix for escape matches taking extra long?

Boo

3 Likes

PSA Daddy’s Boy probably still works so there’s that. Double JDs and a Clay with Heavy Deflect and Blast Shield should still be enough to chess Hives like the Line or Split.

Is it confirmed that Daddy’s Boy and Grace’s 32% Resistance near Sarah Connor, actually works on everyone?

I’ve tested it with JD a few months ago when we discovered the Clay thing. I don’t touch promo-chars so no clue.

You’re sure this is still a thing?

I’m pretty sure essentially no one used the uncle clay card until this exploit came out. I have no problem with it being disabled. Only ever used it with @RezRoller09 as Lizzy on venom run. It really is a pretty good card even without the bug though. I won’t lie. Lizzy’s rear armor paired with it makes her tough as nails.

I’ve only had it in use if I was Lizzie and a friend played Clayton. There was no other use for it. And… there is other skills that would seem more useful for Clayton.

1 Like

Agreed. No Clayton in their right mind would run it over say reflect shredder. Unless, like I said, they’re doing venom run with Lizzy.

Not cool. Just let us grind the levels now and let the content auto-unlock when Op5 drops.

I don’t see the point in making everyone wait to grind things out in another 4 weeks when we already know it’s coming. It would be different if TC were keeping up with the XP I’m earning on Level 18 characters now and then applied it after the fact, similar to what Gears 4 did when new Wings were added.

Instead, everything everyone has ever earned on Level 18 characters is wasted until an arbitrary date set by TC. Again… not cool.

When the Gears 5 one-year anniversary content released early, TC owned up and had the “Bumble Bundle.” Well, you just bumbled again, so why not do what’s right this time as well?!

Note: Not mad at you @TC_Sera. You’re just the messenger :+1:t2::blush:

3 Likes

I had some fun using it in horde to help Paduk get executions. It wasn’t essential but it was cool.
And I honestly think that they could ensure that the distinct check that they added to fix the problem from launch actually got called and didn’t lag out from people spamming A.
It’s a brittle program that depends on timing - especially with diverse groups of networks to consider.

1 Like

Agreed. They should make the character XP retroactive in operation 5. Players have maxed out to 18 and still play so why throw away all the XP we’ve been earning behind the scenes only to have them start when the new operation comes out. I get not having it appear until then but it didn’t look like it was happening during this mistake.