Try to rev up your chainsaw in the middle of a reload: jams the reload…
The game can clearly tell the difference between a reload attempt and chainsaw rev OUTSIDE of a reload, why tf is that selection/logic not used DURING a reload too?
“Lazy programming,” yeah, ok, I guess that makes sense…
It really feels like they don’t actually PLAY their product during testing…
Imagine designing an F1 race care without any input from a top F1 driver…
How imagine designing a game like Gears 5 without soliciting input and testing from top Versus people, across different game modes…
It really doesn’t feel like any of the top players were asked for their opinions…
We are just expected to completely change how we play, accept restrictions and limitations which were never in previous games, and smile while we buy stuff in the store…
My friend Im with you, this is a basic issue and can be fixed by just apply the same logic out of realod in middle of a realod, If you tap LB and hold for a second the chainsaw rev up and thats it, if its a normal tap works like a reload button, I hope they fix that ASAP its not a big deal