I decided to make the switch from Tournament to Classic-Alt, with some button remappings.
I had no problem wall-bouncing in Tournament Control scheme.
Having made the switch to Classic-Alt, I’m having trouble wall-bouncing.
Sometimes when I’m wall-bouncing, it doesn’t accept my input to slide. My character starts wall-bouncing, but then awkwardly stands in the middle, due to an input not being registered (Even though I clearly pressed it).
I’m putting everything what I learnt when I was wall-bouncing on Tournament control scheme, and applying it to wall-bouncing on Classic Alt. Yet the fluidity in wall-bouncing is getting affected, because of this.
Where am I going wrong?
You are able to grab walls further in Classic Alt compared to Tournament, I noticed that. Could that be the reason?
I just need help understanding how the camera/ cover mechanics or any other mechanics are getting changed in classic alt over Tournament which could affect wall-bouncing.
My control scheme:
LB = Slide
A = Tac-Com
X = Roadie-run/ evade
Y = Revive/ Weapon pick up.
But you didn’t explain anything as to why I’m having difficulty wall-bouncing in Classic- Alt as compared to Tournament, even though I carried over everything I learnt about wall-bouncing from Tournament over to Classic Alt.
Yep, that’s what I showcased in the video. Sadly, if you macro it for the controller, Gears takes a while before realizing that you switched from keyboard to controller and vice-verse. It’s not a huge delay, but it’s noticeable.
Might have to setup all my buttons as keys. Haven’t tried that yet.
i have a different problem and i have heard others have as well. A-lb, X- lb Y-x lb-a on classic alt is what i am running and my second RB for reload occasionally doesnt work. the first one always does to start the reload but the second to active doesnt. Any ideas?