THIS WEEK IN GEARS 5: Aug 4 - Aug 10

I am totally onboard getting rid of bleeding barriers.

Over the last few days, just for fun, i run a few insane games, solo, as grace, just for the heck of it.

It was autopilot Horde… Kestrel was a problem, had to build a few sentries to take it down, and also for guardians, but everything ground based died on barriers…

That was clearly an intended side effect… I dont care if they kept it in, or removed it, i am not sad about it being gone.

They also removed Grace’s bleeding incends, i am assuming they just cut off all special effect from nades, since that was easier and faster than actually doing it the right way…

I wonder if they killed cards which give nades extra damage, like sarah, etc…

I don’t think Sarah would have been affected by this at all. Since that character had no such thing where barriers caused bleeding or other effects.

Some feed back on the new free for all 8 players everything is good apart from we to spawn with a lancer not just shotty cause it feels to uneven it pretty much feels like gnashers only just with random weapon spawns

Why make eliminations worth less but keep the maximums the same, and the match cost the same? Also still posting fil price for matches when a teammate quits or leaves is pretty ridiculous.

3 Likes

Objectively speaking, the biggest issue with Del is that he’s essentially worthless for Escape, so how exactly would perks solve this issue? TC will probably just give him a couple damage cards instead of giving Engineers perks.

For whatever reason TC often rolls out weekly changes at different times, ie leaderboard rewards, the store and playlist updates don’t all change together.

The 1gp for a kill has made the bloated gold rank even worse now, you need to be able to earn your buy in without winning!

Bleeding / freezing barriers should’ve been kept in. Custom lobbies specifically state what’s going down. Don’t like, don’t join. Half the XP or something instead. People still have fun either way.

3 Likes

Agreed. When I was entering a lobbie I always asked if they where interested in Grace bloody barrier. One time only I was told no and I picked a different character. They could have kept those by just increasing the price in Energy or limiting the number that can be created. What I don’t like about the change to Grace, we had to pay for the character and they removed the only reason she was accepted in master and did not give anything in return. I would have been happy with a couple of new card to make her viable in master run in Escape / Horde. No need for super powerful new card, just good enough to not be kick out automatically on the hardest difficulty.

2 Likes

People earn more XP when those Barriers aren’t killing enemies.

Technically the person making the barriers earned a ton though ;).

That’s it. Just MVP’s. 50 waves. Then we have up to four other characters, looking for a way to get headshots, executions and ribbons. More difficult to do so with Barriers spread around. Unless a Marcus was around for many headshots.

Or JD on boss waves.

I’m a little confused about whether I like ribbon xp or not. I like rewards for playing well, but in a team game the rewards should be equal I think.

I remember back to letting people upgrade sentries in Gears 4, so they could get some kills and xp.

Seems like it would be easier to just give everyone the same and save ribbon rewards for versus.

Just a thought.

It’d be so much simpler if TC just reinstated multi-kill ribbons in PvE. What was so wrong with them that they had to be removed? Too easy to get? Players would not actually have to go ribbon chasing to get a proper amount of them, the horror! Something in the game would actually not be a grind!

I am not sure about this. This would mean completing Horde matches fast = more XP. So basically Speed Runs would be fastest way. And they require more players like 5 players. Not everyone likes to join SR. I was okay doing it solo, and Horde would take too long doing solo. Getting to 50 was done solo too.

1 Like

Still don’t see the problem, boss.

Again, custom lobbies specifically state what is gonna happen. Them lobbies fill up sharpish. Let folk have fun but half XP across the board, ribbons etc.

Thank you, The Coalition.

Next step to save the Engineer is to restrict the Fabricator to level 1. This will please me too.

Engineers, who are primary builders in the game, do not get bonuses such as these. So why should others.
In fact i played hell when Baird had the Bleeding Barriers thing, and he is my favourite character. Unbalance the game, and somehow it is not as fun and challenging. Also, i hated to see Barriers stacked vertically, and loads of them. It was messy, and wasted Energy.