Let me first add this real quick. I like this system more than the one in Gears 4 because in Gears 4 everyone was scared to play solo or without a 5 man. This will make it better for those of us who not always play with a 5 man as we can gain points even if we lose. That is actually something different between this system and the one in madden/fifa, which comes down to 1v1 game vs team game.
Okay, you know how your points were getting cut if someone quit on the other team? If that happens to you 5 out of 8 matches you play then you will gain let’s say 81 pts. Someone who plays 15 matches and has the luck to not get his/her points cut down will absolutely surpass you on the leaderboard by tallying up 148 pts.
That is what I’m hoping they get right, but I’m curious as to how it will work. They have to set parameters for points awarded or deducted based on performance and result.
It will be interesting to see how it plays out because 5 mans will win a lot but be favored a lot, therefore not get a lot of skill points. People not in a 5 man can perform better, not be favored, lose more but possibly gain more skill points.
If they balance it out properly then the significance of play time will decrease. It will still factor in though. For example, between two equally skilled players, the one who plays more will be ahead.