So, during the past month or so, since Gears 5’s launch–if you’ve seen me on the Forums as a regular, you may have noticed that I defend Gears 5 a lot of the time, only really griping at the cosmetics and unlocks. And then I started to think about the quitters. The 1 Year Ban you can apparently get for quitting–and then it hit me. Is it really the quitters that are the problem? They’re in Siege, Titanfall, For Honor, Battlefront, Destiny etc. But they aren’t so bad that the devs have to issue a year-long ban in order to keep them from leaving out of anger, or something else. I started to think that maybe I was blinded by the honeymoon stage of the game–but after I played three Guardian matches, a KOTH match and saw the $20 GUEST CHARACTER Pack, (At least RTJ and Aaron were kinda in-universe and were interesting), I came to realize that on a fundamental level, Gears 5 might just–be really effing terrible.
Of course I’m not the first to think this, it’s obvious just about 70% of people hate it too. And the common defense I’m seeing (and that I’ve used as well) is the fact that the game just came out and of course there’s not going to be lots of content and issues. This excuse was acceptable–up until the game had been out for a week. With the early Demo (It wasn’t a Beta) and week of early access, a week After launch I’d say it should’ve been fixed on a core level then–not now after the first big update.
Now if you think I’m wrong, or want to keep reading, I’m going to spell out my thoughts more clearly below–If you already agree with me or don’t care to read, just go ahead and scroll down to the conclusion since I know I’ve already made a wall of text.
Campaign - SPOILERS
Gears 5 felt like it had a solid campaign to me. Until I had finished it in two six hour sessions (On Normal because I’m just a CaSuAl Newb). But then–even though the split endings had me in at first, eventually it just didn’t feel right. The editing for the final cutscene looks like I edited it–it looks bad. While most of the campaign holds up, it’s short as hell. Gears 5 obviously opened up the walls, but they didn’t add anything extra. Games of similar fashion, such as Darksiders–God of War, do this format so much better. I get that it’s Gears’ first attempt at this style of gameplay; but with Microsoft’s support and all there should be no excuse for a lack of content. At first some of the campaign elements led me to think that it would hold up to Gears 2 or 3–but that’s just naive. The soundtrack is less memorable than 4’s–although more heroic most of the main themes use the same melodies. Gears 4 had some terrible writing but at least it felt coherent, like all the past games. And as for characters in 5, Kait and Del were alright but then JD had a redemption arc that came out of nowhere and Fahz had the same thing–again out of nowhere. Felt like three games were crammed into one.
I’ve touched a lot of versus so far–and I’m surprised I haven’t snapped my remote in half. I think games like Rainbow Six Siege have some pretty atrocious pricing and microtransactions, but at least on a fundamental level it’s fun and not super aggravating to play. Every match I get two-pieced. Or some a-hole hides behind a corner with a Gnasher the entire match. Or I fire point blank and get nothing, only for them to hit me with three pellets and deal 100% at once. And of course the quitters–but with a VS that’s so imbalanced I don’t blame the quitters. I don’t want to sit around for 30 mins getting Gnashered around the corner or ■■■■■■ by Lancer fire.
I’m not gonna go into Horde because I haven’t played a whole lot–but from what I have played it just feels like Judgement survival mixed with 4’s “okay” Horde mode.
Same with Escape, everyone knows the issues. I won’t bring them up.
$20 for two characters you don’t know and aren’t even from Gears! $5 for a single skin! I know $5 used to get you a whole set in 2012, and even a full set like 8 months ago—but why not?
Every bit of the store looks like it was stolen from EA or COD. The store itself looks like ■■■■■■■ Fortnite. Daily item–$3-5, weekly items, $5-10, Chrome Steel and Kait in a Sweater? $15-20. It’s the hump that breaks my damn back. They said we would get characters unlocked through gameplay or the option to buy them. Want to unlock with gameplay? Give us 30 hours of your soul grinding–PER CHARACTER. Or you know, $5. The only thing that’s remotely fair as far as pricing and I still think it’s overpriced–especially for characters that were in at launch.
There is no incentive to play this game. What? Finish 4 dumb bounties a day to earn half the stars needed for the next TOD level? Just so you can earn–oo what’s this? A Swarm Drone! Nice going buddy!
Seriously man, ■■■■ this game. I really hoped Gears 5 would do alright. If you play it for like 20 hours you might have fun–but if you were expecting something at least on Par with Gears 4 at the end or middle of it’s life–it’s worse.
I still don’t think Gears 5 is worse than Judgement—but it’s bad. Gears 3 set a bar so high, I don’t know HOW they can’t rekindle that original spark. I think someone at Blizzard said, (regarding Hearthstone and Overwatch) that their games are so fun to play because they’re gamers, so they make a game they enjoy. Same with CDPR and the Witcher and probably Cyberpunk 2077. Now my question is–how many of TC’s staff actively play Gears 5? Not enough to catch big glitches. Not enough to care I don’t think.
Maybe this is all me putting it on TC, they could’ve been forced to get Gears 5 out this year so that it doesn’t compete with Halo next year–maybe. I don’t know. But even still, it wasn’t rushed and yet so many aspects of it were. I think my biggest problem is finding a reason to care to play. The MP, Horde and Escape aren’t satisfying. None of my friends touch the game. There’s nothing to unlock. Re-Ups give us some crappy Desert skins. TOD is an unwavering Grind on top of characters and things in the store that are overpriced and unobtainable.
I kept my hopes up–but after this first TU, after we got our first batch of characters–I’m so very disappointed. Gears is my favorite franchise of all time. I’ve got a Lancer replica hanging on my wall above my bed and me and my girlfriend share a pair of COG tags–it’s pretty important to me as I’ve been playing since '08, lots of others I know have played since before that, and also have deep roots with the franchise. But this isn’t Fortnut, it isn’t Wallets of Duty, it isn’t Anthem (Loading Screen)–This is GEARS. So why the ■■■■ was the ball dropped so far? Why does this game continue to flop and surprise me with every step back they take. At least with Gears 4 they’d take a step back, and two forward–balancing it out. With Gears 5, they’re just power-walking backwards, plugging their ears and screaming until we refuse to open wallets.
It truly does hurt to see Gears become Old Yeller. Because–I love the franchise, as many of us do. And yet we’re rewarded with… this.
Buster Out, or something–I don’t care anymore.