As an achievement hunter myself, who believes that TC ( and Epic before them) also takes Gears Of War achievements very seriously, here’s my take -
I do agree with the 100,000 versus kills / damage / assist achievements being unnecessarily high and should probably be modified (ideally 25K kills, 12.5K assists, 30 million damage should be the max for versus).
However, in terms of achievements, we need to keep in mind that we will only truly able to complete this game once the final achievement drop hits, possibly only in 2 years from now, so there is nothing wrong with having ‘long’ retroactive / cumulative achievements which are meant to be worked on slowly over time (such as re-upping 40 times, or hypothetically completing 1000 horde waves, which would still be realistically able to attain in time for the final achievement drop (hopefully we don’t get a Re-up 50 times achievement, which would be overkill imo).
As long as TC don’t overcompensate and nerf all subsequent achievements going forward, and just bloat the list with generic ‘50GS - Finish a versus match with more kills than deaths’ type stuff.
I still believe the game needs an achievement for mastering all Year 1 / Year 2 escape hives and horde maps, for example (either as part of a Seriously 5.0 - Chapter 2 or whatnot), given that many players (including myself) worked pretty hard to master all of post-launch hives / maps thus far in preparation for an achievement like this. I’m sure some people would agree with me, and some others would think that this would be too time consuming and unrealistic.
Bottom line, achievements are effectively your personal ‘digital footprint’ on a given game , they should be difficult, but realistic. It’s all about balance : )



