I figure it would be a very big stretch. Especially considering most people never like to think of themselves as noobs. But, I’ll set up a public game tomorrow and see how that goes.
Let them play. Let them feel how hopless they are coming in at a low level. Don’t get caught up in how they effect your game. When they ask for help, then offer it.
I think what some of the problem is that the chat system got turned off for every one. So most of these people never actually end up knowing they are offered advice.
Agree with that one too (some exceptions like optimizing a bit here and there).
Not necessarily and actually even lvl 2 are a waste due to their obstruction behaviors as someone else pointed out. Just felt that yesterday on Bunker, these lvl2s are such a pain to work with…
So if I’m Jack and only donate I get one? Nah… don’t even need one as Blademaster/Brawler/Veteran/etc. Really just down to the most powerful one usually (like Demo).
I don’t even want a Forge since OP5 anymore lol, just unnecessarily extends the duration of the match.
Agreed (unless I want to test stuff like I recently did with Jacks Hijack)
It can be fine for them to place some barriers, or even spend their power on them, themselves if, and only if, they know what they’re doing. I was Baird on the daily yesterday, with a Demo and some other DPS classes, and was at first perplexed as to why they were buying and placing lvl 2 barriers first wave instead of giving me the power and letting me use my discount. Then they all went in decent spots. Precision repairs was still working on them, so it didn’t matter much that they had done them instead of me. The main upside, to me, was it saved me a ton of time from having to place them all my self. On a difficult map such as Regency, that can make a big difference but not so much on this map. The Demo directly upgraded one of my lockers too instead of letting me do it. Same result.
Sure, could have saved some power by letting me do all buying and upgrades, but by the end we had so much power, and like I said precision repairs was doing its job, so it didn’t matter. Who am I to tell these guys what to spend their power on so long as they’re doing their job killing bosses? Now, some caveats: If I had been Del, we’d have been losing something, namely effects of my Armor Plating, Reinforced Fabs and Overclocked Locker, but with Baird its ok since he doesn’t have reinforced fabs and his cards, overclock and precision repairs are global. Further, the team needs to know what they’re doing, otherwise this could go bad quickly. Having extensive previous experience playing engi helps, which I assume they had.
Pretty sure enemies can still be shot through them, at least it seems that way to me. Don’t think they’ve ever caused me to miss a shot. For Del, he can be fine with lvl 1s in most cases, because he has Armor plating and Reinforced Fabs buffing his lvl 1s to nearly lvl 2s anyway, but Baird and the other engi can benefit more by opting for Lvl 2s due to the increased health and damage resistance they possess. Also as has been noted, the lvl 2s are a necessity when poison flushers mod is on because lvl 1s get destroyed in seconds. This is regardless of which engi you’re playing.
The amount you save on not upgrading to level 2 can sometimes be put into perks to help the health of the barrier. Hooowever, I can see where you’re coming from.
I often find issues with shooting leeches with level 2, sometimes larger things if the side of the barrier is in the way.
To me this comes down to not trusting the engineering to get the job done.
When I’m an engineer on daily I try to get out at least 3 barriers quickly and down near the fabricator so that others can see I’m willing to build for the team.
Bc also getting lockers up on the cheap side for the dps characters should be the next priority.
First time I read this topic’s name, I instantly thought about how the teacher be like: “STOP! NOO, STOP! VETERANS DO NOT BUY A BARRIER! BAD VETERAN! BAAAD VETERAN!”
As Del, I’ve got in the habit of being proactive buying a locker first because there were instances in the past when someone would buy his own locker in the beginning not only end up spending more, but end up missing out on my overclock, health, and damage resistances. That habit carried over to when I play Baird too, but I suppose it’s not so important anymore that I buy first since his cards are global.
The problem is especially in regards to using explosives. I was Pilot yesterday and the issue was that sometimes the Dropshots just didn’t even do a sliver of damage even if the enemy was right next to the blast simply because the barrier was blocking it off. They have some really wonky hitboxes.