First of all let me say I’m not a fan of the changes to certain classes in OP5, Kait and JD especially, but they aren’t actually ruined. They just require very different tactics and cards to be “tough” again.
For Kait, I am using Laceration, Blood Resonance, Reaper, Enhanced Stim, and then the 5th card custom gnasher or cloak batteries, etc. The main point being with her new passive ability you can bum rush many enemies and blow thru them with her stim and damage resistance.
This load out works, but I still think her bleed being <5 m is just too stingy. 10 m or less, please TC!!
JD, however, I’m actually having some fun with.
It turns out with JD’s new passive, it changed the behavior of the Spotter support card. He can personally mark 5 targets and hit all 5 with artillery volleys, which is cool.
But I’ve found that if I don’t mark 5 targets, but mark at least 2+, with the spotter support card it’ll drop MULTIPLE ROUNDS of artillery on each target.
Example: I marked a Warden and Swarmak, Spotter support dropped 3 artillery rounds on the Swarmak, 2 on the Warden. Not 3 rockets, 3 VOLLEYS of rockets. Fun stuff!
I still do think since JD’s bonus grenade card is rare and everyone else’s is common it should also give him GL rounds. At least that would be “fair”.
But if you think a class is ruined, mess around with the cards in OP5, you might find they can still be good.