They should of made gears of wars multiplayer into a more dark, grim, gloomy style with a expansion map, interactable objects, creatures, having the gameplay have a more in-depth experience; a better quality gameplay experience where the character has more realistic movement, reacting to its surroundings, in a dark space the lights on the cog armour would be shadowed by the darkness and be barely visible behind the smoke, fire, etc.
Seeing bullets flying out of a dark/shadowy area, and seeing this Solider storming out of the black mist with a retro lancer or chainsaw revving from behind the dark shadowy area. Having a swarm/locust hunter or sniper making use of the darkness in certain areas of the map, sneaking up on a unexpecting cog solider to perform a awesome melee brawl execution that requires a button combination of some sort.
Adding a more stealthy, mysterious vibe to the game would be it so much better, polish up the shadows, quality of the maps, Gears maps are so shiny and bright… nooooo, they should be dark! LOTS OF SHADOWS! dark areas where its being infested by kryll! forcing players to ignite a fire or light so they can access part of the map! bring PvE into PvP, having a NPC ally on the cog/locust-swarm team that can help fight, like spawning a berserker on the map for the locust/swarm, and for the cog would be a type of DB, Silverback, Or an actual berserker mode Clayton Carmine, more dynamic, more Detail.
Yet, There hasn’t been any dev taking part of this thread at all to explore ideas, and have a conversation about different topics of the game, the quality of gameplay and pin-pointing what they’ll have to do to provide a high quality gameplay experience. At least telling us what are the limitations of gears of war, and what they could bring into PvP/PvE, and what they could not even bother with testing to see if it would actually work in the live game?
Literally… Doesn’t the Team designing this game have any interest in making their game at least somewhat better? If they actually had someone with the right focus, and idea processing for this game - updating the character models for one, changing the movement animations, polish the wallbouncing and mounting to cover… make it more crisp and realistic, add more weight for the player sliding into cover, instead have the animation where the character model performs a realistic slide to cover, with another polished animation to lean over cover and aim to shoot, because most of the animations are really the same from gears 1? it hasn’t really changed too much, the quality of it is still the same old stale design with no improvements done too it.
A player roadie running can perform a slide or a tackle at the opposing player, where they would have the chance to execute the player with a button combo press, sliding at the locust/cog and chainsawing their legs, and the playing vs the player sliding will have a chance to hit a button to perform a counter execution where he does a cool move with whatever weapon they have out at the time? having two players roadie running at one single player they can perform a execute together to eliminate the single target? instead of just using the generic gnasher… boring gameplay for 2021.