So, recently I finally found out how to make my Gears 2 work again. Been playing through it again for the Nostalgia and chills that I haven’t felt since 2010. Along with the constant bugs and wicked awesome AI.
But, I also noticed a bunch of small details, that I’ve noticed more and more in Gears 2/3, but didn’t see in Gears 4. The small environment details that let you take advantage of the environment, MKX Style.
Things like this get you to play differently. Not a single game other than Gears 2/3 can I name where if I see an explosive barrel next to a loose pillar, do i think that I can shoot the barrel, in order to collapse the pillar and give me more cover. Other than the barrel just being used to kill enemies.
Gears 4 Has almost none of this. It has barrels only in the Pendulum Wars flashback as far as i can tell. And The only non-scripted environment change I remember was the collapsing balcony in the same Pendulum Wars mission. but it feels like that’s just there for cinematic purposes.
The only other environment things I can think of in Gears 4 were the Pods, but–those are obvious. I want things in gears 5 that aren’t obvious. That blend in, and make me search for an alternate way around. Without the characters holding my hands either.
When I played Darksiders 2, I got stuck on the same mission for a month because I refused to look up a walkthrough. The player didn’t walk my hand through it, and only after I Did look it up, I realized I was an idiot and the wall I thought looked nice was the door I needed to go through.
Basically, I’d much rather have to look for the way across, rather than it just be given to me, or shown with a Star in a Circle floating above where I have to go. Along with giving me ways to take advantage of my environment. Map designs like in Dishonored, Wolfenstein and DOOM (2016) would be perfect for Gears.
I know what you mean, more environmental hazards but in VS maps like Tyro Station on Gears 1, chooo chooo (or whatever sound a train at high speed makes instants before crushing you), I always loved that one.
As for your Dark Siders 2 reference, I’m sorry to tell you but that kind of thing won’t happen in Gears 5, Darksiders is an RPG, meant for you to search your way with items & puzzles while Gears is more like “blocked door ahead? Blast it!!!”
Hopefully they can make the Campaign interesting enough to keep everyone happy.
Yeah Ik. Sadly, but that’s why I hope Gears 5 is less linear than the past, and takes a Dishonored/Wolfenstein route. With small map changes, but enough to fit each player’s playstyle.
Everytime I see someone mention DooM I get a big ■■■■-eating grin on my face. I hope GoW5 come first or else DooM Eternal is my purchase for that year.
But it’s not COD linear. I still got lost on the reboot’s levels. They’re still sprawling and full of secrets. Some of the later levels were linear though.
they had a lot of the windflair parts in which you shoot at crates which resulted killing enemies other than that and the pods there wasn’t much of it.